Publications

Selected Publications

  • Fan Yang, Frederick Li, and Rynson Lau, "A Fine-Grained Outcome-based Learning Path Model," IEEE Trans. Systems, Man, and Cybernetics: Systems (To appear)

  • Chris Watson and Frederick Li, "No Tests Required: Comparing Traditional and Dynamic Predictors of Programming Success," ACM SIGCSE 2014 (To appear)

  • Chris Watson, Frederick Li, and Jamie Godwin, "Predicting Performance in an Introductory Programming Course by Logging and Analyzing Student Programming Behavior," IEEE Advanced Learning Technologies (ICALT), pp.319-323, Jul. 2013.
    (Outstanding Paper Award)

  • Chris Watson, Frederick Li, and Jamie Godwin, "BlueFix: Using Crowd-Sourced Feedback to Support Programming Students in Error Diagnosis and Repair," Proceedings of International Conference on Web-based Learning, pp.228-239, Sep. 2012.

  • Chris G. Willcocks and Frederick Li, "Feature-varying skeletonization - Intuitive control over the target feature size and output skeleton topology," The Visual Computer, 28(6-8):775-785, Jun. 2012. [PDF]

  • Frederick Li, Rynson Lau, Danny Kilis, and Lewis Li, "Game-On-Demand: An Online Game Engine based on Geometry Streaming," ACM Trans. on Multimedia Computing, Communications and Applications, 7(3):19, 2011. [PDF]

  • Frederick Li and Rynson Lau, "Emerging Technologies and Applications on Interactive Entertainments," Journal of Multimedia, 6(2):107-114, Apr. 2011. [Download Here]

  • Chris Watson, Frederick Li, and Rynson Lau, "Learning Programming Languages through Corrective Feedback and Concept Visualisation," Proceedings of International Conference on Web-based Learning, pp.11-20, Dec. 2011. [PDF]

  • Frederick Li and Chris Watson, "Game-Based Concept Visualization for Learning Programming," Proceedings of International ACM Workshop on Multimedia Technologies for Distance Learning, pp.37-42, Dec. 2011. [PDF]

  • Fan Yang, Frederick Li, Rynson Lau, "An Open Model for Learning Path Construction," Proceedings of International Conference on Web-based Learning, Dec. 2010.
    (ICWL 2010 Best Student Paper Award) [PDF]

  • Christopher Watson, Frederick Li, Rynson Lau, "A Pedagogical Interface for Adaptive e-Learning Course Authoring," Proceedings of ACM MM Workshop on Multimedia Technologies for Distance Learning, Oct. 2010. [PDF]

  • Berlin Yang, Xun Wang and Frederick Li, "Salient Region of Textured 3D Model," Pacific Graphics (Poster Paper), Sep. 2010.

  • Qingzheng Zheng, Frederick Li, Rynson Lau, "Sketching-Based Skeleton Generation," Proceedings of IEEE International Conference on Ubi-media Computing, pp.179-186, Jul. 2010.

  • Frederick Li, Rynson Lau and Parthiban Dharmendran, "An Adaptive Course Generation Framework," International Journal of Distance Education Technologies, 8(3):47-64, Jul.-Sep. 2010. [PDF]

  • Fan Yang, Frederick Li, Rynson Lau, "Active Contour Projection for Mesh Segmentation," Proceedings of IEEE Joint Conferences on Pervasive Computing (JCPC), pp.865-874, Dec. 2009.

  • Qing Li, Rynson Lau, Elvis Leung, Frederick Li, Victor Lee, Benjamin W. Wah, and Helen Ashman, "Emerging Internet Technologies for E-Learning," IEEE Internet Computing, 13(4):11-17, Jul./Aug. 2009.

  • Frederick Li, Jianmin Zhao, Beta Lam, and Rynson Lau, "An Efficient Method for Simulating Flexible Connectors," Journal of Multimedia (JMM), 4(2):94-100, Apr. 2009.

  • Frederick Li, "Computer Games," Encyclopedia of Computer Science & Engineering, John Wiley & Sons, Inc., Feb. 2009. [PDF]

  • Frederick Li, "Parametric Surface Rendering," Encyclopedia of Computer Science & Engineering, John Wiley & Sons, Inc., Feb. 2009. [PDF]

  • Berlin Yang, Frederick Li, Zhigeng Pan and Xun Wang, "An Effective Error Resilient Packetization Scheme for Progressive Mesh Transmission over Unreliable Networks," Journal of Computer Science and Technology, 23(6):1015-1025, Nov. 2008.

  • Qing Li, Rynson Lau, Timothy Shih, Frederick Li, "Technology Supports for Distributed and Collaborative Learning over the Internet" (Tutorial Paper), ACM Trans. on Internet Technology, 8(2):Article No. 5, Feb. 2008.

  • Frederick Li, Rynson Lau, Taku Komura, Meng Wang, and Becky Siu, "Adaptive Animation of Human Motion for e-Learning Applications," Int'l Journal of Distance Education Technologies, 5(2):74-85, April 2007.

  • Lewis Li, Frederick Li and Rynson Lau, "A Trajectory-Preserving Synchronization Method for Collaborative Visualization," IEEE Trans. on Visualization and Computer Graphics (special issue on IEEE Visualization'06), 12(5):989-996, Oct. 2006. [PDF]

  • Gary Cheung, Rynson Lau, and Frederick Li, "Efficient Rendering of Deformable Objects for Real-time Applications," Computer Animation and Virtual Worlds, John Wiley & Sons, 17(1):69-81, Feb. 2006. [PDF]

  • Beatrice Ng, Rynson Lau, Antonio Si, and Frederick Li, "Multi-Server Support for Large Scale Distributed Virtual Environments," IEEE Trans. on Multimedia, 7(6):1054-1065, Dec. 2005. [PDF]

  • Elvis Leung, Frederick Li, Qing Li and Rynson Lau, "SMIL-based eLearning Wrapper for Incorportating Computer Games on Personalized Multimedia Course Materials," Proceedings of Int'l Conf. on Human.Society@Internet, LNCS 3597, Springer-Verlag, pp. 270-281, July 2005.

  • Frederick Li, Rynson Lau, and Danny Kilis, "GameOD: An Internet Based Game-On-Demand Framework," Proceedings of ACM VRST, pp. 129-136, Nov. 2004. [PDF]

  • Frederick Li, Lewis Li, and Rynson Lau, "Supporting Continuous Consistency in Multiplayer Online Games," Proceedings of ACM Multimedia, pp. 388-391, Oct. 2004. [PDF]

  • Frederick Li, Rynson Lau, and Frederick Ng, "VSculpt: A Distributed Virtual Sculpting Environment for Collaborative Design," IEEE Transcations on Multimedia, 5(4):570-580, Dec. 2003. [PDF]

  • Gary Cheung, Rynson Lau, and Frederick Li, "Incremental Rendering of Deformable Trimmed NURBS Surfaces," Proceedings of ACM VRST, pp. 48-55, Oct. 2003. [PDF]

  • Rynson Lau, Frederick Li, Tosiyasu Kunii, Baining Guo, Bo Zhang, Nadia Magnenat-Thalmann, Sumedha Kshirsagar, Daniel Thalmann, and Mario Gutierrez, "Emerging Web Graphics Standards and Technologies, " IEEE Computer Graphics & Applications, pp. 66-75, Jan./Feb. 2003. [PDF]

  • Rynson Lau, Beatrice Ng, Antonio Si, and Frederick Li, "Adaptive Partitioning for Multi-Server Distributed Virtual Environments," Proceedings of ACM Multimedia, pp. 271-274, Dec. 2002. [PDF]

  • Rynson Lau, Oliver Chan, Mo Luk, and Frederick Li, "A Collision Detection Framework for Deformable Objects," Proceedings of ACM VRST, pp. 113-120, Nov. 2002. [PDF]

  • Beatrice Ng, Antonio Si, Rynson Lau, and Frederick Li, "A Multi-Server Architecture for Distributed Virtual Walkthrough," Proceedings of ACM VRST, pp. 163-170, Nov. 2002. [PDF]

  • Frederick Li and Rynson Lau and Frederick Ng, "Collaborative Distributed Virtual Sculpting," Proceedings of IEEE Virtual Reality, pp. 217-224, March 2001. [PDF]

  • Frederick Li and Rynson Lau, "Incremental Polygonization of Deforming NURBS Surfaces," Journal of Graphics Tools, A.K. Peters, 4(4), pp. 37-50, 1999. [PDF]

  • Frederick Li and Rynson Lau, "Real-Time Rendering of Deformable Parametric Free-Form Surfaces," ACM Symposium on Virtual Reality Software and Technology, pp. 131-138, December 1999. [PDF]

  • Frederick Li, Rynson Lau, and Mark Green, " Interactive Rendering of Deforming NURBS Surfaces," Computer Graphics Forum (special issue on Eurographics '97), 16(3), pp. 47-56, September 1997. [PDF]

Copyright © Since 2006 Frederick Li. All right reserved.