Thursday 24th May, 1301
A city stands strong amongst the chaos of the north, a bastion of civilisation and freedom. A city rebuilt, a city growing. Fast approaching is a time of new frontiers as the boundaries of might and knowledge are pushed like never before. And in search of these things come travellers, adventurers, scholars and pilgrims, each seeking their share of the power.
Welcome to Durholme.
Durham University Treasure Trap is the world's oldest continuously-running Live Roleplay group. We meet twice a week to play roles in a fantasy mediaeval world, either in the congenial atmosphere of a mediaeval inn for our Tavern Nights each Monday, or in the woods around Durham for Adventures each weekend. We also have weekly weapons practices to develop combat skills which are useful in the game, run an annual banquet and a weekend-long end-of-year game, and send groups to larger live roleplay events around the country.
The Final Chillax Social, 7:00pm, Mon 28 May
Adventure!, 10:30am, Sat 2 Jun
Interactive! In Durholme once more..., 7:00pm, Mon 4 Jun
Interactive!!!, 7:00pm, Mon 11 Jun
OGM - Easter Term 2018, 7:00pm, Wed 13 Jun
The End is Nigh! Interactive!, 7:00pm, Mon 18 Jun
All Under Heaven (3YGB 2018), 12:00am, Fri 22 Jun
The AGM in Epiphany Term made two changes to the Constitution.
3.II was removed and replaced with:
The running of a major adventure at the end of each academic year, to be known as the Third Year Goodbye ("3YGB"), shall be the role of a separate team of refs under a 3YGB Head Ref, who shall have ultimate responsibility for the running of the event, and may appoint other refs to assist with their duties. The focus of this event is to provide student members with the experience of running and participating in a countrywide LARP event. The Budget for the 3YGB must be approved by the Treasurer. This event will by default be considered canon but may be declared non-canon at the discretion of the incoming Head Ref. The 3YGB refs should endeavour to give third year students some extra attention during character creation. A third year is here defined as someone who is currently in their third year at Durham University, or has chosen (for whatever reason) to defer their third year to a subsequent year. At the discretion of the 3YGB Head Ref a member of the society who has participated in a reasonable number of regular events for three years, or any other member in extenuating circumstances, may also be designated as a third year. A person who has participated in a 3YGB as a third year may not then again participate as a third year.
This will take practical effect after this year's 3YGB in June.
4.I.ii has been amended and now reads:
Abiding by the Game Rules. No player shall perform any act which they know to contravene the Game Rules in force at that event. If any player is judged to be acting against the Game Rules, the event organisers or a member of the Ref Team shall first warn them; if they continue to do so, the event organiser may bar them from participating in that event for a limited time or for the whole of the rest of the event. The ruling of the organisers on the Game Rules shall be final for that event. If a player disagrees with a ruling, they may raise it with the event organiser, but if the event organiser upholds the ruling, players must abide by that ruling for the remainder of the event. Longer-term rulings on the rules may be made by members of the Ref Team; if a player disagrees with a ruling, they may raise it with the Head Ref, but if the Head Ref upholds the ruling, players must abide by it. These longer rulings may last up to the end of the academic term. The ref team must submit these rulings to the next General Meeting.
This takes effect immediately, and the existing ref rulings will be taken to the OGM later in Easter term.
- entered by Panda, the Web Officer, 2018-05-21 13:47:20
RULES CHANGES (EGM)
The following rules have been amended by EGM.
- Fur and Leather Hardening ~ Characters can now cure any 1pt armour
- Disintegrate (Range) is now a 4th level spell costing 3XP rather than 2XP as previously. It also no longer works on demonic items.
- Vivamort now offers Mind Control miracles and no longer offers Divination miracles.
- Elemental Elves now ping to Detect Spirit and (Mass) Detect Magic; they reply wibble to Rec. Nature of Spirit and Rec. Magic
- Spirit Wracking rules have been amended and can be found at http://community.dur.ac.uk/treasure.trap/rules/spiritsystem.php
- Wights! No longer cast life drain but have access to death wards. A PC package for Wights can be found at http://community.dur.ac.uk/treasure.trap/rules/skills.php?section=Racial consisting of Basic Wight, Undead Power 1 and 2
- A new skill tree has been defined - The Artisan System - this can be found at http://community.dur.ac.uk/treasure.trap/rules/skills.php?section=Artisan . An OOC guide to the Hextech system can be found at http://community.dur.ac.uk/treasure.trap/rules/hextech.php.
- entered by Panda, the Web Officer, 2018-04-28 20:37:11
The Demonology System
At the AGM last term it was decided to make the Demonology System open rather than a ref secret system. This is to allow for open discussion on how the system can be improved.
The document can now be found at http://community.dur.ac.uk/treasure.trap/rules/demonology.php.
Please note that this is an OOC document and that your character won't know this stuff just because you've read it OOC.
- entered by Panda, the Web Officer, 2018-04-18 19:33:35
EGM : The Agenda
The EGM on 25th April will be considering only the motions contained in the published agenda which can be found at https://drive.google.com/open?id=1GiSD56nNh7i01GKa84zJEKbQMSMWbuyX8qnuD_-f9aM.
- entered by Panda, on behalf of the Secretary, 2018-04-16 22:14:35
Game Rules Changes
At the AGM, towards the end of last term, the following changes to the Game were made. If they effect your character then you will be allowed to re-stat, regain XP or go into XP debt - with the approval of the Ref Team. You should submit the new character sheet by the DownTime Deadline (Tuesday 17th, midnight), but sooner would be appreciated, by e-mail to email@example.com .
The skills 'Literacy' and 'Numeracy' have been removed from system, and removed as pre-requisites for skills such as Evaluate and Astrology. Characters are now deemed to be both literate and numerate at starting unless they take the skills 'Illiteracy' and 'Innumeracy' (costing -2XP each). If your character is deliberately iliterate or innumerate presently then you need to take these two skills, as detailed at http://community.dur.ac.uk/treasure.trap/rules/skills.php?section=General. If you had previously taken 'Literacy' and/or 'Numeracy' then you regain the 2XP for each skill to spend, as you wish, in future.
The skills 'Smithing' and 'Crafting' have been removed from system and replaced with the 'Artisan' and 'Craft' tree; found at http://community.dur.ac.uk/treasure.trap/rules/skills.php?section=General. You should, where relevant, try to modify your character sheet such that you can still make all items you previously have done [NB: armour production and weaponry production are now seperate skills], and may have to go in to XP debt to accomplish this. The Artisan skill cannot be bought above level. XP debt is where you have the skills immediately, but have to pay them off through XP gain at events before learning any other skills.
The dwarf package has been changed such that its XP cost is now 10XP, and so you regain the difference in XP from the old cost. The new package can be found at http://community.dur.ac.uk/treasure.trap/rules/skills.php?section=Racial.
The Lay to Rest XP cost has been reduced to 1XP from 2XP. If you have this skill you regain the difference of 1 XP to spend as you wish.
There have been some wording changes to the Melee skill (http://community.dur.ac.uk/treasure.trap/rules/skills.php?section=Warrior), Streetfighter skill (http://community.dur.ac.uk/treasure.trap/rules/skills.php?section=Scouting) and Sword of Power skill (http://community.dur.ac.uk/treasure.trap/rules/spells.php?section=red#Sword of Power) - although no functionality differences have occurred.
References to 'facility levels' have been removed from the rules.
The various armour skills have been clarified such that total armour is now that the "Total armour is calculated by adding together the armour values of each location."
The demonology system is to be made public, watch this space, it will be placed on the Society website as soon as the Web Officers' have received the information.
If you have any questions please ask the refs, firstname.lastname@example.org.
If you spot somewhere where a change has been missed let the Web Officers know, email@example.com.
- entered by Panda, the Web Officer, 2018-04-16 01:29:25