The Laws of Durholme
Leadership and Order within the City of Durholme
The city shall be led by the Monarch of Durholme.
The Monarch may appoint a Second. The Second shall assume the full power of the Monarch whensoever the Monarch is absent the City of Durholme, is incapacitated by death, injury, disease or ailment, or otherwise incapable of exercising power.
The Monarch shall lead the Council, to be formed of the people below:
- Monarch of Durholme (Vote and Casting Vote)
- Captain of the City Guards of Durholme
- Captain-General of the Royal Army of Durholme
- Vicegerent of the Faithful, representative of the Faithful in the City
- Archmage, head of the Mages’ Guild
- Head of the Warriors’ Guild
- Head of the Scouts’ Guild
- Head of the Guild of Alchemists and Healers
- Master Smith, head of the Guild of Smiths, Engineers and Artisans
- Magister, head of the Ritualists’ Guild
- Voice of the People
- Head Diablerist, who is responsible for demonology
Heads of minor guilds shall attend as non-voting Members on the request of the Monarch or Council.
The purpose of the Council is to determine where responsibility lies for any matter within the city. The intent is for the guilds to operate independently in their area of affairs. So to assist this end the Council by vote may declare no confidence in any guild leader, at which time that guild will lose voting rights on the Council until such time as the guild obtains new, competent leadership by whatsoever method it chooses.
Neither the Monarch nor their Second may carry any other votes they may have on the Council while acting as Monarch.
The Captain, the Judiciary, and the Council shall have the right to pass sentence on criminals and see those sentences enacted. The Judiciary shall be those members of the populace who are appointed to hear crimes and pass sentence on the members of the populace.
A Select Council shall be responsible for all trials related to crimes committed within the rulership of Durholme:
- The Council shall be formed from the current ruler of the city, the Vicegerent of the Faithful, the Voice of the People, and if applicable the relevant Guild Head.
- In the event of a tied vote the current ruler shall have the deciding vote
- In a scenario where a member of this select council is on trial, that member may select a representative to take their place on the Jury.
All other Guild-based positions on the Council shall be appointed by the methods determined within the guilds excepting the Vicegerent and the Voice of the People, who shall be appointed by vote followed by Poll of the City whenever such a position is vacant.
In an emergency, mobilisation orders for war may be given. These should be issued by the Captain-General of the Royal Army of the Durholme, and countersigned by the Monarch or Council. The details of these mobilisation orders will vary, but they should be followed and obeyed by all within the City. Naval orders will be issued by the First Sea Lord in consultation with the Captain-General.
The Council of Durholme recognises its citizens’ rights to follow the religion of their choice. However, the laws of the city must always come before any and all religious strictures, therefore anyone caught breaking the city’s laws for any reason shall be arrested and brought to trial.
Religious Strictures shall be taken into full account during any and all trials.
Laws and Directives of the Kingdom of Durholme
The passing of laws is to be done by the Monarch of Durholme, the Captain of the City Guard, and at least two other Council members.
Crimes can be committed by any entity within the kingdom but a ‘Person’ means a member of one of the recognised races (Humans, Dwarves, Vetch, Orcs, Elves, Trolls, & Fungoids), or an entity recognised as a ‘Person’ by the Monarch, the Council, or a local governing body. There is a list of such recognised persons available within the Durholme Citadel. The Ordinances are additional dictates of the city authorities that clarify or expand the laws.
Independent and Sentient undead (those who are of free will and of sound mind only) shall be considered people within the City of Durholme. They shall be under the same laws and restrictions as any other citizen.
Undead who are neither sentient or independent shall NOT be considered legal citizens.
- Murder ~ The cause of the end of a person (whether by body, mind or soul)
- Assault ~ The causing of damage to part of a person
- Slavery ~ The use of a person against their will, including use of mind control or blackmail
- Treason ~ Causing peril to the city and/or its people, including warmongering, rioting, espionage, and incitement to the above
- Necromancy ~ Raising undead, except where written permission is obtained from the deceased or by permission of the Monarch or Council
- Diablerie ~ Summoning, sacrificing to or worshipping any demon without the permission of the Monarch or the Council
- Theft ~ Depriving any person of property
- Vandalism ~ Damage of a person’s property
- Imprisonment ~ Unlawful containment of a person
- Geomancy/Ritualism ~ Only those licensed to do so by the Head Diablerist (in the case of Demonology) or the Magister (in the case of Geomancy) may perform these acts. Each individual act must be approved.
- Profiting from Crime ~ All gains from crimes are property of their original owner
- Impersonating a City Official ~ Including but not limited to the Monarch, Lord Protector, Archduke, Council members, and Guards
- Squandering City Resources ~ Wasting the finance, equipment or time of the city
- Gross Negligence ~ Causing problems to the city or its people due to a lack of reasonable consideration of one’s actions, or by actions deemed criminally stupid by the Council
- Aiding, Conspiracy or Attempting to commit any of the above ~ Including placing bounties offering rewards for such
- Causing, enabling or requesting a non-person to commit any of the above crimes
- The posting of a bounty which offers reward for a criminal act is itself a criminal act, and will be treated as aiding and conspiracy to commit said crime.
- It is recognised that some crimes may be committed during defence of self or property, mercenary contracts or adventuring. Where these crimes are necessary and appropriate restraint has been shown, no sentence will be passed.
- Non-persons are forbidden from bearing arms within the city, unless granted specific permission by the Captain, Magistrates, or the Council.
- Raveshaks and Raveshak egg sacs are illegal. Sightings of raveshaks and raveshak egg sacs must be reported to the city authorities.
- All items within the City without a clear owner (including property of the dead who have not left a will or other clear instructions) are the property of the City, and must be given to the Council, who will determine what happens with them.
- Lycanthropes shall be held accountable for any and all damages caused to person or property while otherwise unable to control themselves (excluding being mind controlled), should it be found that proper precautions were not in place.
Releasing, cause the release, or conspiring to release or invoke an uncontrolled werewolf shall cause those responsible to be considered the accountable party.
- If a lycanthrope is a direct threat to a citizen, then said lycanthrope can be legally executed.
- The souls of the deceased should, insofar as legally and practically possible, be laid to rest, stored, or otherwise, in accordance with their wishes. If that wish is not known, a final laying to rest should be presumed.
- The sale or supply of “Adario potions” to any citizen not already suffering an addiction to such potions is illegal.
Guild Law ~ All recognised Guilds may place additional restrictions on their members over and above these laws but may not exempt them from any. Guilds will be responsible for enforcing these measures and shall be allowed to levy fines to a value no greater than 100sch as well as punishments causing shame and pain but not including risk of permanent physical injury. All fines not used directly for recompense are to be split 2:1 between the guild and the city.
Recognised Religions ~ The City of Durholme recognises the following religions: Those of the Seal, Sword, and Bone Pantheons. The Six Elemental Faiths, and Druidism. Citizens will have their rights to worship and follow these religions respected, thought they must still follow the laws of the City, regardless of Scriptures.
There shall be only five recognised sentences, which may be combined. A citizen may only be sentenced once for any specific crime.
Recompense ~ Whether repairing a damaged window or replacing a stolen necklace the value of the act will always be greater that the cost of the crime. This sentence will be enforced with a time limit at which point it will be upgraded to a greater sentence.
Fine ~ The fine is to always be greater than the cost of the crime. This sentence may be one-off or recurrent and will always specify a timescale for payment on penalty of a greater sentence. The Fine may go to the city or to any individual involved in the crime.
Banishment ~ The highest form of banishment is to be permanently banished from the whole of the city. Banishments may be for specific times of day or year, for specific items or areas and will last for a fixed term of permanently. Breach of banishment will be punishable by death. Upon banishment the property of the criminal or a part thereof may be forfeit to the city.
Imprisonment ~ Imprisonment may be for a term decided at the time of sentencing. At the end of the period of imprisonment, the imprisoned party shall be free to go. This is the only legal form of imprisonment.
Death ~ The sentence of death must be passed before a witness who holds a position of authority within the city. The sentence must be enacted publicly. The sentence may specify the method of death or allow for some criminals to choose an appropriate method. Wherever possible, executions will be performed with a medic and priest present to ensure the successful completion of the sentence.