Money and Equipment
Item Quality and Basic Equipment
- Basic or 'dross' equipment does not require a lammy
- You may have as much basic equipment as you can physrep
- Dross Armour offers no protection
- Dross Weapons may do no more than SINGLE damage.
- Other Basic Equipment does only what the physrep does.
- Higher-quality equipment has beneficial properties
Basic equipment (usually called 'Dross') is essentially IC worthless. It represents poor quality equipment that can be acquired nearly anywhere for negligible IC cost.
Dross weapons may do no more than SINGLE damage. A dross sword, for example, is cheap, knackered and not sharp enough to do greater damage.
Dross armour is thin or worn out and provides no protection. The same applies to dross shields.
Other dross equipment is of mundane quality and has no special qualities. For example, a dross tankard is a tankard, nothing more, nothing less.
Normal equipment is referred to as "Crafted". It costs IC money to obtain and is of standard quality. Crafted armour provides normal protection. Crafted weapons can be wielded to do any damage call the user is capable of.
There are two advanced qualities of equipment: mastercrafted and flawless.
A mastercrafted or flawless item is required for certain spell or miracle effects. Additionally, a mastercrafted item will resist one attempt at magical destruction until repaired (magically or in Downtime by a smith), whereas a flawless one will resist two attempts.
The IC currency of the setting is the 'Schilling', represented by metal coins and paper notes.
With the advent of Gateways the schilling has become widly used throughout the world.
Characters receive a weekly stipend of 10 Schillings per week, which represents their earnings or money sent from home, etc.
All characters begin with 100 Schillings, which may be spent on equipment before entering play.
The Schilling is the dominant IC currency of the Treasure Trap world. For people who deal with large values, it is typical to deal in schillings.
A mark is 10 schillings. A pfeck is 50 schillings. A sovereign is 100 schillings.
One Mark (10 Sch.) is roughly the amount of money required to feed a family of 4 for a week. Typically, a family of labourers will receive 10 sch a week. Characters receive a stipend of 10 Sch. per week. The form this income takes is up to the player, but it is not possible to affect this stipend through background or IC action.
Starting characters receive 100 Schillings. You can spend as much or as little of this sum as you like before play on crafted, lammied equipment which the character will start with. You must have an appropriate physrep for each item lammy that you wish to use.
Evaluate Lore Sheet
Weapons and Armour
- Dagger/Cosh/Hand Axe (Length 6" - 18") ~ 18 Shillings
- Short Sword/Short Mace/Short Axe (Length 18" - 24") ~ 24 Shillings
- One-handed Sword/Mace/Axe (Length 24" - 36") ~ 36 Shillings
- Bastard Sword/Bastard Mace/Battleaxe (Length 36" - 42") ~ 42 Shillings
- Two-handed Swords/ Pole-arms/ Quarterstaffs/etc. (Length 42" - 72"+) ~ 72 Shillings
- Bow or Crossbow ~ 96 Shillings
- Throwing dagger ~ 6 Shillings
- Throwing axe/hammer ~ 12 Shillings
- Javelin ~ 20 Shillings
- Small Shield 24" ~ 24 Shillings
- Large Shield 48" ~ 60 Shillings
- 1 pt armour/location ~ 12 Shillings
- 2 pt armour/location ~ 48 Shillings
- 3 pt armour/location ~ 108 Shillings
- 4 pt armour/location ~ 192 Shillings
- Cost of Weapons/Armour = (basic cost) x [(material modifier) + (quality modifier)]
- Cost of Goods = (units (#)) x [(material modifier) + (quality modifier)]
- Locks for doors = 20 schillings
- Stabilising Salt = 3-5 sch per unit Price may vary
Quality Modifier(applies to both weapons & armour and goods)
- Crafted/Fine: x 1
- Mastercrafted/Exquisite: x 5
- Flawless: x 10
- Silver: x 5
- Gold: x3
- Cold Iron: x15
So for instance:
- a mastercrafted (x5) silver (x5) longsword (#42) is worth 42x(5+5)=420sch.
- #12 of flawless (x10) gemstone is worth 12x10=120 sch.