Miracles

First Level

Cause Light Wounds (First Level)

Range:  Touch
Duration:  Instantaneous
Vocal:  'Spirits I call upon thee to inflict this wound. Spirit Single! '
Somatic:  Touch victim with a hand on location
Effect: This does 1 hit of damage to the location touched. This is a 'charge' miracle

.oOo.

Cure Light Wounds (First Level)

Range:  Touch
Duration:  Instantaneous
Vocal:  'Spirits aid me, I adjure thee to staunch this wound.'
Somatic:  Touch victim with a hand on wounded location
Effect: This heals 1 hit to a location.

.oOo.

Detect Nature Of Spirit (First Level)

Range:  30 feet
Duration:  Instantaneous
Vocal:  'X Level. Spirit What Art Thou ?'
Somatic:  Point at Victim / Area / Object
Effect: This will determine the nature of any spirit (Seal/Sword/Torch/Unaligned). It may be cast on a Character, Monster, Object or Area and the answer will always be truthful. This is a level based miracle and the resistance rules from the 'spiritual rules' apply.
Response: If you are a character give the pantheon of the god you primarily worship. If you are a monster you should be briefed on the correct response.

.oOo.

Discern Intent (First Level)

Range:  30 feet
Duration:  Instantaneous
Vocal:  ' Spirit, What is thy intent ?'
Somatic:  Point at victim/area/object
Effect: This will determine the intent of the target towards the caster, the answer being 'Help', 'Harm', or 'Neutral'. Harm includes injuring, robbing, betraying, and similar. Help includes healing, advice believed to be sound, charity, friendship, and similar. The answer will always be a truthful statement of the how the target believes the caster will react to his intended actions. (Assassins know people don't want to die, Bandits know people don't just want to give away their possessions, whatever their own feelings about it). This is a level based miracle and the resistance rules from the 'spiritual rules' apply.

.oOo.

Dismiss Undead I (First Level)

Range:  30 feet
Duration:  Special
Vocal:  'First Rank Spirit, I Dismiss thee hence !', steer undead against a sound suface, 'Spirit, I bid thee be gone !'
Somatic:  Present holy symbol strongly at undead to be dismissed
Effect: As soon as the miracle is begun, the undead cannot hit the caster and must retreat as soon as the caster comes within 6 feet. The undead may hit anyone other than the caster who strays within range during dismissal. During dismissal, incorporeal undead become corporeal. In order to drive the undead spirit from this plane, the caster must 'steer' the undead against a solid surface, or even the ground, where upon the spirit will be banished when the second phrase is uttered. If the caster is hit by anyone during the dismissal, then the miracle is broken and the undead may attack.
This miracle is rank based - it only takes effect if the rank of the miracle is equal or greater than that of the undead. First rank undead includes common zombies.

.oOo.

Halt (First Level)

Range:  30 feet
Duration:  10 Seconds
Vocal:  'X Level. Halt, I Command Thee Be Still !'
Somatic:  Present open palm of weapon hand strongly at victim
Effect: Target is held immobile, in a temporary rigor, such that it it not possible to take items from their hands. The miracle is cancelled if the target is struck with a blow with a damage call which is not 'nothing'. This is a level based miracle and the resistance rules from the 'spiritual rules' apply.

.oOo.

Spirit Armour I (First Level)

Range:  Touch
Duration:  5 minutes
Vocal:  'Spirit within come without and defend me/this person with thy strength'
Somatic:  Touch recipient on chest
Effect: This gives the recipient 1 point of spirit armour.

.oOo.

Spirit Of Seeing (First Level)

Range:  Line of Sight + 30 feet
Duration:  1 task
Vocal:  'Spirit go forth and relate what you see.'
Somatic:  Point at Target Area
Effect: Allows the caster to send a spirit to scout ahead of the party around a corner, into a room, etc. It will report back the number of spirits in the location scouted by their size as follows:-
Characters and Monster Spirit Size Monster Hits Character Level
Small 1-5 1-3
Medium 6-10 4-6
Large 11-15 6 Upwards
Huge 16+ -
This miracle does not distinguish between items containing spirits and creatures of a similar spirit size.

.oOo.

Control Undead I (First Level)

Range:  30 feet
Duration:  5 Minutes
Vocal:  'First rank Spirit, thou art mine to command !'
Somatic:  Point at undead creature
Effect: The undead spirit stops whatever it was doing and will obey the caster's instructions to the best of its intelligence. (As a general rule, higher ranked undead are more intelligent.)
This is a rank based miracle: the miracle takes effect if the rank of the spell is equal or greater to that of the undead. First rank undead include zombies and all otherwise unstatted undead.

.oOo.

Dismiss Demon I (First Level)

Range:  30 feet
Duration:  Special
Vocal:  'First Rank Demon, I Dismiss thee hence !', steer demon against a sound suface, 'Demon, I bid thee be gone !'
Somatic:  Present holy symbol strongly at demon to be dismissed
Effect: As soon as the miracle is begun, the demon cannot hit the caster and must retreat as soon as the caster comes within 6 feet. The demon may hit anyone other than the caster who strays within range during dismissal. During dismissal, incorporeal demons become corporeal. In order to drive the demon from this plane, the caster must 'steer' the demon against a solid surface, or even the ground, where upon the demon will be banished when the second phrase is uttered. If the caster is hit by anyone during the dismissal, then the miracle is broken and the demon may attack.

This miracle is rank based - it only takes effect if the rank of the miracle is equal or greater than that of the demon.

Demons are never immune to the effects of this miracle, even if they are usually immune to spirit.

.oOo.

Detect Demon (First Level)

Range:  30 feet
Duration:  Instantaneous
Vocal:  Spirits, I call upon thee to show me if demons are in this area.
Somatic:  Raise hands in the air
Effect: Any demon within range will glow (OOC: say 'ping'). Demons are never immune to the effects of this miracle, even if they are usually immune to spirit.

.oOo.

Second Level

Animate Zombie (Second Level)

Range:  30 feet
Duration:  Instant
Vocal:  'Spirit at my command, I bind thee into this body as a zombie to do my bidding' or 'Spirits at my command, I bind ye into these bodies as zombies to do my bidding'
Somatic:  Pass hands over body / bodies and end in an upward motion
Effect: The first form of the vocal is used to raise a single zombie. The second for multiple zombies. The total number of hits of zombie(s) animated is 4 + 1 / Level of the caster. No single zombie may have more than 12 hits. The raised zombie(s) are controlled as for a 1st level caster for 5 minutes - see 'Control Undead I' N.B. Bodies may not be raised as undead more than once. Zombies created using this miracle are Rank one.

.oOo.

Cause Serious Wounds (Second Level)

Range:  Touch
Duration:  Instantaneous
Vocal:  'Spirits, I call upon thee to inflict these wounds! Spirit Double! '
Somatic:  Touch victim with a hand on the location desired
Effect: This causes 2 hits of damage to the location touched. This is a charge miracle

.oOo.

Cure Serious Wounds (Second Level)

Range:  Touch
Duration:  Instantaneous
Vocal:  'Spirits aid me, I adjure thee to staunch these wounds.'
Somatic:  Touch victim in areas to be cured with a hand
Effect: Cures 2 hits of damage, which may be spread out across locations as the caster desires.

.oOo.

Dismiss Undead II (Second Level)

Range:  30 feet
Duration:  Special
Vocal:  'Second Rank Spirit, I Dismiss thee hence !', steer undead against a sound suface, 'Spirit, I bid thee be gone !'
Somatic:  Present open palm of weapon hand strongly at undead to be dismissed
Effect: As soon as the miracle is begun, the undead cannot hit the caster and must retreat as soon as the caster comes within 6 feet. The undead may hit anyone other than the caster who strays within range during dismissal. During dismissal, incorporeal undead become corporeal. In order to drive the undead spirit from this plane, the caster must 'steer' the undead against a solid surface, or even the ground, where upon the spirit will be banished when the second phrase is uttered. If the caster is hit by anyone during the dismissal, then the miracle is broken and the undead may attack.
This miracle is rank based - it only takes effect if the rank of the miracle is equal or greater than that of the undead. Second rank undead includes common skeletons.

.oOo.

Remove Paralysis (Second Level)

Range:  Touch
Duration:  Instantaneous
Vocal:  'By all my powers, may the forces which bind thee be broken.'
Somatic:  Touch recipient
Effect: Removes paralysis such as that caused by undead, venom or the miracle 'Cause Paralysis'.

.oOo.

Spirit Of Seeing And Hearing (Second Level)

Range:  Line of Sight + 30 feet
Duration:  Special
Vocal:  'Spirit go forth and relate what is there'
Somatic:  Point at Target Area
Effect: As Spirit Of Seeing except that it will also tell the surface thoughts of any creatures found.

.oOo.

Spirit Speech (Second Level)

Range:  Unlimited
Duration:  1 minute
Vocal:  'Let my spirits carry my spoken words to him/her of whom I think'
Somatic:  Close eyes and place hands on temples
Effect: Allows a message to be sent to any person (on the same plane) who is known to the caster. The recipient must be able to understand the language used by the caster. This is a one way communication.

.oOo.

Weakness (Second Level)

Range:  30 feet
Duration:  5 minutes
Vocal:  ' Spirit of [Human/Ghoul/etc.] by my powers thou art weakened!'
Somatic:  Point at victim
Effect: Victim suffers from physical weakness and does 1 degree less damage (or halves rather than singles) and may not run. A person can only be afflicted by one weakness at a time. This is a level based miracle and the resistance rules from the 'spiritual rules' apply.

.oOo.

Control Undead II (Second Level)

Range:  30 feet
Duration:  5 Minutes
Vocal:  'Second rank Spirit, thou art mine to command !'
Somatic:  Point at undead creature
Effect: The undead spirit stops whatever it was doing and will obey the caster's instructions to the best of its intelligence. (As a general rule, higher ranked undead are more intelligent.)
This is a rank based miracle: the miracle takes effect if the rank of the spell is equal or greater to that of the undead. Second rank undead include skeletons.

.oOo.

Insomnia (Second Level)

Range:  30 ft
Duration:  24 hours
Vocal:  By the power of Luca I deprive you! Level X!
Somatic: 
Effect: The target of an Insomnia miracle can not sleep for 24 hours.

.oOo.

Dismiss Demon II (Second Level)

Range:  30 feet
Duration:  Special
Vocal:  'Second Rank Demon, I Dismiss thee hence !', steer demon against a sound suface, 'Demon, I bid thee be gone !'
Somatic:  Present holy symbol strongly at demon to be dismissed
Effect: As soon as the miracle is begun, the demon cannot hit the caster and must retreat as soon as the caster comes within 6 feet. The demon may hit anyone other than the caster who strays within range during dismissal. During dismissal, incorporeal demons become corporeal. In order to drive the demon from this plane, the caster must 'steer' the demon against a solid surface, or even the ground, where upon the demon will be banished when the second phrase is uttered. If the caster is hit by anyone during the dismissal, then the miracle is broken and the demon may attack.

This miracle is rank based - it only takes effect if the rank of the miracle is equal or greater than that of the demon.

Demons are never immune to the effects of this miracle, even if they are usually immune to spirit.

.oOo.

Third Level

Befriend (Third Level)

Range:  18 feet
Duration:  5 minutes
Vocal:  'X Level. Spirit of in harmony stand, for in friendship shall our spirits be bound'
Somatic:  Point at victim
Effect: The victim regards the caster as a best friend, but feelings towards old comrades / enemies are otherwise unchanged. The victim will obey any reasonable request, but cannot be persuaded to attack his/her friends. If the victim is killed as a result of something the caster told her/him to do then the caster will take double the monster's locational hits or the characters level as damage to chest and abdomen - e.g. death of a 4 hit/location monster or a 4th level character would both cause 4 hits damage to the casters torso. This is a result of spirit attack. This is a level based miracle and the resistance rules from the 'spiritual rules' apply.

.oOo.

Bless (Third Level)

Range:  Touch
Duration:  See Notes
Vocal:  'Spirits, I call upon thee to bless this person'
Somatic:  Touch recipient
Effect: Provides the recipient with 2 points of Spirit Armour. Note that bless is exceptional in that it can be stacked with any other types of armour, but not other blesses.
A bless is cancelled if the recipient breaks the strictures of the faith which bestowed the blessing, or any other conditions laid down when the blessing is cast. Acting in direct opposition to the strictures/conditions may result in the recipient being cursed.
In bestowing a bless, the caster is declaring the recipient as one who is righteous and worthy of the protection of the faith. This draws some of the attention of the deity called upon to watch over and protect the recipient. If the recipient proves unworthy this reflects upon the caster who may, depending upon the degree of transgression and level of bless bestowed, be set a task to regain their deities favour.
The caster cannot bless themselves.
Duration is dependant on the devotion of the caster. If the caster so wishes, they can reduce the effective level of the bless and therefore its duration.
Devotion 3 4 5 6 7 8
Max Duration 4 hours 8 hours 1 day 1 week 9 weeks permanent

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Cause Fear (Third Level)

Range:  18 Feet
Duration:  5 minutes / 24 hours
Vocal:  'X Level. Spirit behold thy nemesis and quail! Cause Fear!'
Somatic:  Point at victim
Effect: The victim becomes mortally afraid of the caster and will flee from them in fear. This is a level based miracle and the resistance rules from the 'spiritual rules' apply.

.oOo.

Cure Disease (Third Level)

Range:  Touch
Duration:  Permanent
Vocal:  'By all my powers, I bid this pestilence be gone'
Somatic:  Touch recipient
Effect: Cures Disease

.oOo.

Curse (Third Level)

Range:  18 feet
Duration:  See Notes
Vocal:  'Spirits, I call upon thee to damn this person (Duration)'
Somatic:  Point at victim
Effect: This miracle may be used to cancel out the effects of a 'Bless' or to decrease the spiritual well-being of a character. It decreases the resistance level of the target by 2, unless the target is currently under the effects of Bless, in which case both effects are negated until the one with the shortest duration ends. (For instance, a character Blessed for 8 hours who is the target of a 3rd level Curse will be neither Blessed nor Cursed for the 4 hour duration of Curse, but the Bless will return afterwards.)
A curse may be cast on anyone, though Elemental Elves and other magical creatures take only half effect from curse.
A curse may be lifted if the recipient commits a significant act which epitomizes the ideal of the deity which bestowed it. A curse may also be removed by a priest using the Remove Other Miracle skill, although this may draw unwelcome attention from the deity who bestowed the curse.
The effects of Curse do not stack, although a character may be cursed by multiple gods at once.
Duration is dependant on the devotion of the caster.





Devotion 3 4 5 6 7 8
Duration 4 hours 8 hours 1 day 1 week 9 weeks permanent

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Detect Lie (Third Level)

Range:  18 feet
Duration:  Instantaneous
Vocal:  'Spirits, tell me: did that man lie?'
Somatic:  Point at target
Effect: Target must truthfully tell the caster (out of character) whether or not the last sentence he said was a lie or not. If the character believes the information to be true, or if they did not lie, merely told half-truths or attempted to mislead, then they should answer 'NO.' If the character has lied, then they should answer 'YES'.

This is a level based miracle and the resistance rules from the 'spiritual rules' apply.

.oOo.

Dismiss Undead III (Third Level)

Range:  18 feet
Duration:  Special
Vocal:  'Third Rank Spirit, I Dismiss thee hence !', steer undead against a sound suface, 'Spirit, I bid thee be gone !'
Somatic:  Present open palm of weapon hand strongly at undead to be dismissed
Effect: As soon as the miracle is begun, the undead cannot hit the caster and must retreat as soon as the caster comes within 6 feet. The undead may hit anyone other than the caster who strays within range during dismissal. During dismissal, incorporeal undead become corporeal. In order to drive the undead spirit from this plane, the caster must 'steer' the undead against a solid surface, or even the ground, where upon the spirit will be banished when the second phrase is uttered. If the caster is hit by anyone during the dismissal, then the miracle is broken and the undead may attack.
This miracle is rank based - it only takes effect if the rank of the miracle is equal or greater than that of the undead. Third rank undead includes ghouls.

.oOo.

Dying Curse (Third Level)

Range:  18 feet
Duration:  Permanent
Vocal:  'With my dying breath I damn thee !'
Somatic:  Point at Victim
Effect: A spirit user who possesses this miracle and who has at least 3 points of spirit remaining when they die, may cast this miracle once in the next 10 seconds. This miracle may not be interrupted.

Dying Curse has the effects of a permanent Curse (therefore only a permanent Bless will negate it indefinitely). The target's resistance level is lowered by 2, and they suffer additional effects based on the God providing the curse.

A dying curse may be cast on anyone, though Elemental Elves and other magical creatures take only half effect from dying curse.

The miracle lasts until the target makes recompense, proportional to the devotion level of the caster, to the god that cursed you or petitions another being of great spiritual power to remove the effect. Only a priest of the God who granted the dying curse may use Remove Other Miracle to lift it, and this will in most cases draw unwelcome attention from the deity who bestowed it.

.oOo.

Protection From Spirits (Third Level)

Range:  6' radius circle or 12' line
Duration:  5 minutes
Vocal:  ' Let my spirits defend me from the spirits of '
Somatic:  Draw a VISIBLE circle of up to 6' radius or a line of up to 12' in length.
Effect: This miracle can be used to exclude anything with a spirit provided they fit the descriptive phrase, and are of the caster's level or lower. The descriptive phrase must be reasonably tight, such as a single race, and not broad descriptions such as 'everything', or 'humanoids'.
The line of the ward may be any continuous visible demarcation, such as string, grains of sand, blood, scratches in the ground, Mars bars etc.

.oOo.

Raise Skeleton (Third Level)

Range:  18 feet
Duration:  Permanent
Vocal:  'Spirit at my command I bind thee into this body as a skeleton to do my bidding'
Somatic:  Pass hands over body and end in an upward motion
Effect: Hits = 6 + 1 / Level of the caster. The raised skeleton is controlled as for a 1st level caster for a period of 5 minutes. When this period is over, the skeleton will continue to obey the last instruction given.
Skeletons created with this miracle are rank 2

.oOo.

Spirit Armour III (Third Level)

Range:  Touch
Duration:  5 minutes
Vocal:  'Spirit within come without and defend me/this person with thy three-fold strength'
Somatic:  Touch recipient on chest
Effect: This gives the recipient 3 points of spirit armour

.oOo.

Stasis (Third Level)

Range:  18 feet
Duration:  30 Seconds
Vocal:  'X Level. Stand! By my power thou art held.'
Somatic:  Present open palm of weapon hand strongly at victim
Effect: Target is held immobile, in a temporary rigor, such that it it not possible to take items from their hands without dealing a damaging blow (i.e. at least a half) to the hand. The miracle is cancelled if the target is struck with a blow with a damage call which is not 'nothing'. This is a level based miracle and the resistance rules from the 'spiritual rules' apply.

.oOo.

Talk To Spirit (Third Level)

Range:  18 feet
Duration:  Special
Vocal:  'Spirit in adversity. Answer me these questions three.'
Somatic:  Present open palm of weapon hand strongly at victim or object.
Effect: The caster may ask up to three questions of a spirit of any level, EXCEPT for spirits belonging to living prime material plane creatures. The answer must be truthful and of a Yes / No type. N.B. Can be used to question a dead character for up to one hour after his death as long as they have not been laid to rest.

.oOo.

Control Undead III (Third Level)

Range:  18 feet
Duration:  5 Minutes
Vocal:  'Third rank Spirit, thou art mine to command !'
Somatic:  Point at undead creature
Effect: The undead spirit stops whatever it was doing and will obey the caster's instructions to the best of its intelligence. (As a general rule, higher ranked undead are more intelligent.)
This is a rank based miracle: the miracle takes effect if the rank of the spell is equal or greater to that of the undead. Third rank undead include ghouls,

.oOo.

Sleepwalk (Third Level)

Range:  18 ft
Duration:  5 minutes
Vocal:  By the power of Luca I control you! Level X!
Somatic: 
Effect: The target of a Sleepwalk miracle is animated as a zombie-like creature that does not count as undead and is controlled by the priest of Luca. 'After 5 minutes or a Remove Curse the effect wears off.' to 'The effect ends after 5 minutes or as soon as the target would normally wake up - i.e. when injured if the sleep is natural, or at the end of an unnatural sleep effect (e.g. VOP Sleep, Sleeping Draught potion). Hits and damage call are as per character when awake, but the sleepwalker moves at zombie speed and cannot cast spells or miracles.

.oOo.

Dismiss Demon III (Third Level)

Range:  18 feet
Duration:  Special
Vocal:  'Third Rank Demon, I Dismiss thee hence !', steer demon against a sound suface, 'Demon, I bid thee be gone !'
Somatic:  Present holy symbol strongly at demon to be dismissed
Effect: As soon as the miracle is begun, the demon cannot hit the caster and must retreat as soon as the caster comes within 6 feet. The demon may hit anyone other than the caster who strays within range during dismissal. During dismissal, incorporeal demons become corporeal. In order to drive the demon from this plane, the caster must 'steer' the demon against a solid surface, or even the ground, where upon the demon will be banished when the second phrase is uttered. If the caster is hit by anyone during the dismissal, then the miracle is broken and the demon may attack.

This miracle is rank based - it only takes effect if the rank of the miracle is equal or greater than that of the demon.

Demons are never immune to the effects of this miracle, even if they are usually immune to spirit.

.oOo.

Fourth Level

Blood Steal (Fourth Level)

Range:  Touch
Duration:  Instantaneous
Vocal:  'Spirits I bid thee wound this person to strenghten me. Spirit Double!'
Somatic:  Touch victim
Effect: This miracle inflicts 2 hits of damage on the location touched and heals 2 hits to the caster. Healing may be spread out as desired. The caster cannot gain the healing without inflicting the wounds.

.oOo.

Cause Disease (Fourth Level)

Range:  Touch
Duration:  See Below
Vocal:  ' Spirit be thou afflicted with disease !'
Somatic:  Touch victim
Effect: Inflicts a disease which causes loss of 1 hit every half hour for 3 hours. The hit are lost from random locations, but no more than one per location. During this time the victim suffers from a gradually increasing feeling of nausea, retching, shivering fits, etc. This acts as a 'Weakness' miracle. These symptoms then persist for a further 3 hours. Once cast the spirit user has 10 seconds to touch a victim or the miracle is lost. This is a level based miracle and the resistance rules from the 'spiritual rules' apply.

.oOo.

Cause Terror (Fourth Level)

Range:  18 Feet
Duration:  5 minutes
Vocal:  'X Level. Spirit behold they true nemisis and quail! Cause Terror!'
Somatic:  Point at victim
Effect: The victim becomes mortally afraid of the caster. They will obey any instructions given by the caster, but will be handicapped by their state of terror. The victim will be too scared to run away. This is a level based miracle and the resistance rules from the 'spiritual rules' apply.

.oOo.

Create Ghoul (Fourth Level)

Range:  18 Feet
Duration:  Permanent
Vocal:  'Spirit at my command, I bind thee into this body as a ghoul to do my will !'
Somatic:  Pass hands over body and end in upwards motion
Effect: Hits equal to 8 + 1 per level of the caster. This miracle also give control of the created Ghoul for 5 mins as per a 1st level caster, after which the creature becomes a free agent. It will probably attack the caster unless given a fresh body to rend, whereupon it will return to its place of creation and hide until it becomes hungry again 24 hrs later.

.oOo.

Discern Truth (Fourth Level)

Range:  Touch
Duration:  5 minues
Vocal:  'Spirits, let me know the truth of what this man speaks!'
Somatic:  Touch target
Effect: Target is still able to lie, but must blurt out the truth behind the lie immediately afterwards. Target is aware of this occurring. Target may decide to not speak - in this case, he does not blurt out anything more.

This is a level based miracle and the resistance rules from the 'spiritual rules' apply.

.oOo.

Dismiss Undead IV (Fourth Level)

Range:  18 feet
Duration:  Special
Vocal:  'Fourth Rank Spirit, I Dismiss thee hence !', steer undead against a sound suface, 'Spirit, I bid thee be gone !'
Somatic:  Present open palm of weapon hand strongly at undead to be dismissed
Effect: As soon as the miracle is begun, the undead cannot hit the caster and must retreat as soon as the caster comes within 6 feet. The undead may hit anyone other than the caster who strays within range during dismissal. During dismissal, incorporeal undead become corporeal. In order to drive the undead spirit from this plane, the caster must 'steer' the undead against a solid surface, or even the ground, where upon the spirit will be banished when the second phrase is uttered. If the caster is hit by anyone during the dismissal, then the miracle is broken and the undead may attack.
This miracle is rank based - it only takes effect if the rank of the miracle is equal or greater than that of the undead. Fourth rank undead includes common mummies.

.oOo.

Purge (Fourth Level)

Range:  Touch
Duration:  5 minutes
Vocal:  'By all my powers, I purge thee'
Somatic:  Touch recipient
Effect: Removes all potions and poisons imbibed or inflicted in the last 5 minutes. Can only be used on a living person, hence fatal poisoning can not be healed (but see preservation).

.oOo.

Spirit Bolt (Fourth Level)

Range:  18 Feet
Duration:  Instantaneous
Vocal:  'By all my powers let thy spirit be smitten! Spirit Three!'
Somatic:  Point at victim
Effect: Causes three hits of spiritual damage to the torso of the victim.

.oOo.

Spirit Defence (Fourth Level)

Range:  Self
Duration:  5 minutes or until hit
Vocal:  'Spirits ward me from the next strike and drive the blow aside'
Somatic:  Place both hands on chest
Effect: The caster is protected from all effects of the next physically damaging attack. This miracle block will a spiritual, elemental or physical attack. This does not block the retribution from abusing the 'Befriend' miracle.

.oOo.

Voice Of Power (Fourth Level)

Range:  18 feet
Duration:  5 minutes
Vocal:  'X Level. Spirit, by the power of my voice I command thee .....'
Somatic:  Point at victim
Effect: The vocal must be terminated by a single imperative which the victim must obey to the best of her/his ability. Some possibilities include:
'DIE' - The victim falls unconcious and cannot be revived.
'SLEEP' - The victim falls asleep and cannot be woken.
'BERSERK' - The victim throws away his/her shield and attacks everything in sight including any comrades present.
'FORGET' - The victim forgets all intellectual knowledge, spells, etc. that she/he has learned in his/her entire life. Physical skills remain intact, e.g. the victim will be unable to speak, but will still be able to wield a weapon. All memories return after five minutes are up.
'OBEY' - The victim will obey any instructions given to him/her by anyone at all.
This is a level based miracle and the resistance rules from the 'spiritual rules' apply.

.oOo.

Control Undead IV (Fourth Level)

Range:  18 feet
Duration:  5 Minutes
Vocal:  'Fourth rank Spirit, thou art mine to command !'
Somatic:  Point at undead creature
Effect: The undead spirit stops whatever it was doing and will obey the caster's instructions to the best of its intelligence. (As a general rule, higher ranked undead are more intelligent.)
This is a rank based miracle: the miracle takes effect if the rank of the spell is equal or greater to that of the undead. Fourth rank undead include common mummies.

.oOo.

Minor Ward Of Power (Fourth Level)

Range:  The ward
Duration:  Permanent until discharged
Vocal:  'Spirit at my command, I bind thee into this place and charge thee to ward that which is within from harm.'
Somatic:  Trace out the line of the ward VISIBLY on the ground whilst the vocal is being spoken. Draw a spirit rune at intervals of not more than a metre around the perimeter of the ward.
Effect: This miracle allows the caster to set a spirit to guard an area or object. Anything crossing the ward and not in contact with the caster will take spirit through damage to chest equal to (caster's devotion - 2) e.g. a Minor Ward cast by an 8th level spirit user would cause 8-2 = 6 hits to chest, then the ward is dispelled. There is no limit on the perimeter of the ward. The line of the ward may be any continuous visible demarcation, such as string, grains of sand, blood, scratches in the ground, Mars bars etc. The number of hits should be clearly marked within the circle.

.oOo.

Glibness (in playtest) (Fourth Level)

Range:  Touch
Duration:  5 minutes
Vocal:  Spirits confound those who would test my word
Somatic:  Touch the lips of the target
Effect: This miracle allows the recipient to respond however they please to any Spiritual Detect, Discern or truth-compelling effect used on them

.oOo.

Dismiss Demon IV (Fourth Level)

Range:  18 feet
Duration:  Special
Vocal:  'Fourth Rank Demon, I Dismiss thee hence !', steer demon against a sound suface, 'Demon, I bid thee be gone !'
Somatic:  Present holy symbol strongly at demon to be dismissed
Effect: As soon as the miracle is begun, the demon cannot hit the caster and must retreat as soon as the caster comes within 6 feet. The demon may hit anyone other than the caster who strays within range during dismissal. During dismissal, incorporeal demons become corporeal. In order to drive the demon from this plane, the caster must 'steer' the demon against a solid surface, or even the ground, where upon the demon will be banished when the second phrase is uttered. If the caster is hit by anyone during the dismissal, then the miracle is broken and the demon may attack.

This miracle is rank based - it only takes effect if the rank of the miracle is equal or greater than that of the demon.

Demons are never immune to the effects of this miracle, even if they are usually immune to spirit.

.oOo.

Fifth Level

Animate Statue (Fifth Level)

Range:  Touch
Duration:  Permanent
Vocal:  'Spirit of Power, I call thee from thy plane! Spirit of Power, I call thee from thy plane! Enter this receptacle, which I place before thee, to do my bidding. I command thee bound here!'
Somatic:  Touch statue
Effect: The spirit must be summoned into a man-sized, humanoid statue, usually made out of stone or metal. (Statues made from other materials, or of poor workmanship may be weaker than stated here at the refs discretion). Hits will 10 + 1 per level of the caster, and the spirit will be of the caster's alignment. The statue will be able to carry out complicated instructions given to it by the caster immediately after casting the miracle, thereafter the caster has no further control over the statue. It has the ability to remain inert until some specified event occurs, and it may not be damaged in its inert form. Other events may cause it to return to its inert state. It may not move more than 100 yards from its original location. The statue can do double by hand or weapon, but suffers double damage from spirit attacks.

.oOo.

Beguile (Fifth Level)

Range:  18 Feet
Duration:  5 minutes
Vocal:  'X Level. Spirit, I am the embodiment of all that you revere.'
Somatic:  Point at victim
Effect: Very similar to befriend, but the victim regards the caster as a hero and will do anything asked of him/her without question. No damage is taken by the caster in the event of the death of the victim. The victim will believe anything told to her/him by the caster. This is a level based miracle and the resistance rules from the 'spiritual rules' apply. Note that this cannot be used to make the target directly harm themselves - you may order them to walk off a cliff but you cannot get them to cut their own throat.

.oOo.

Blessed Weapon (Fifth Level)

Range:  Touch
Duration:  5 minutes
Vocal:  'Spirit at my command, I bind thee into this weapon that it may strike true.'
Somatic:  Grasp weapon firmly
Effect: Causes a weapon to do +1 spirit damage for the duration of the miracle. May not be used on a weapon which already contains a spirit.

.oOo.

Cause Grievous Wounds (Fifth Level)

Range:  Touch
Duration:  Instantaneous
Vocal:  'Spirits, I call upon thee to inflict these mortal wounds and let this person die! Spirit Hex!'
Somatic:  Touch victim with a hand
Effect: This miracle causes 6 hits to the touched location. This is a 'charge' miracle

.oOo.

Create Mummy (Fifth Level)

Range:  18 feet
Duration:  Permanent
Vocal:  'Spirit of Power! I call thee from thy plane! Spirit of Power! I call thee from thy plane! Enter this receptacle which I place before thee, to do my bidding. I command thee bound here!'
Somatic:  Pass hands over body and end in an upward motion
Effect: The mummy must be summoned into a previously prepared body. Sprinkle the body with blood and bind it with special bandages soaked in frankincense and myrrh. Hits will be 10 + 1 per level of caster. The creator has control as per a 1st level spirit user for 5 minutes, during which time the mummy will follow simple instructions. When this time expires it will continue to follow the last instruction given.

.oOo.

Cure Grievous Wounds (Fifth Level)

Range:  Touch
Duration:  Instantaneous
Vocal:  'Spirits staunch these mortal wounds and let this person be healed'
Somatic:  Touch recipient
Effect: Cures 6 hits of damage, which may be spread out across locations as the caster desires.

.oOo.

Dismiss Undead V (Fifth Level)

Range:  18 feet
Duration:  Special
Vocal:  'Fifth Rank Spirit, I Dismiss thee hence !', steer undead against a sound suface, 'Spirit, I bid thee be gone !'
Somatic:  Present open palm of weapon hand strongly at undead to be dismissed
Effect: As soon as the miracle is begun, the undead cannot hit the caster and must retreat as soon as the caster comes within 6 feet. The undead may hit anyone other than the caster who strays within range during dismissal. During dismissal, incorporeal undead become corporeal. In order to drive the undead spirit from this plane, the caster must 'steer' the undead against a solid surface, or even the ground, where upon the spirit will be banished when the second phrase is uttered. If the caster is hit by anyone during the dismissal, then the miracle is broken and the undead may attack.
This miracle is rank based - it only takes effect if the rank of the miracle is equal or greater than that of the undead. Fifth rank undead includes both common wraiths and wights

.oOo.

Forget (Fifth Level)

Range:  Touch
Duration:  Permanent
Vocal:  ' May the spirits of forgetfulness fall upon thee and remove thy memory of these moments'
Somatic:  Touch victim
Effect: The victim forgets everything which has happened in the last five minutes. He or she will be aware that time has passed but will not be aware of anything significant occuring. N.B. This miracle will effectively remove the effects of mind based miracles such as cause fear or befriend, if they were cast on the victim in the previous 5 minutes. . This is a level based miracle and the resistance rules from the 'spiritual rules' apply.

.oOo.

Question Spirit (Fifth Level)

Range:  18 feet
Duration:  Special
Vocal:  ' Spirit reveal what I ask of thee, and answer me with truth'
Somatic:  Present open plam of weapon hand strongly at spirit
Effect: The caster may ask up to 3 questions of any spirits. The answers must be truthful and should be as succinct as possible, but need not be simply yes or no. N.B. Like 'Talk To Spirit' this miracle can be used to question a dead character for up to one hour after death. . This is a level based miracle and the resistance rules from the 'spiritual rules' apply.

.oOo.

Spirit Armour V (Fifth Level)

Range:  Touch
Duration:  5 minutes
Vocal:  'Spirit within come without and defend me/this person with thy five-fold strength'
Somatic:  Touch recipient on chest
Effect: This gives the recipient 5 points of spirit armour.

.oOo.

Wither (Fifth Level)

Range:  18 feet
Duration:  Until healed
Vocal:  ' Spirits, I command thee to shrivel and waste this mortal's body. Wither that right/left arm/leg!'
Somatic:  Point at victim
Effect: Reduces limb location to zero hits. Limb is useless until cured back up to positive, either spiritually or naturally. . This is a level based miracle and the resistance rules from the 'spiritual rules' apply.

.oOo.

Control Undead V (Fifth Level)

Range:  18 feet
Duration:  5 Minutes
Vocal:  'Fifth rank Spirit, thou art mine to command !'
Somatic:  Point at undead creature
Effect: The undead spirit stops whatever it was doing and will obey the caster's instructions to the best of its intelligence. (As a general rule, higher ranked undead are more intelligent.)
This is a rank based miracle: the miracle takes effect if the rank of the spell is equal or greater to that of the undead. Fifth rank undead include common wraiths and wights.

.oOo.

Dismiss Demon V (Fifth Level)

Range:  18 feet
Duration:  Special
Vocal:  'Fifth Rank Demon, I Dismiss thee hence !', steer demon against a sound suface, 'Demon, I bid thee be gone !'
Somatic:  Present holy symbol strongly at demon to be dismissed
Effect: As soon as the miracle is begun, the demon cannot hit the caster and must retreat as soon as the caster comes within 6 feet. The demon may hit anyone other than the caster who strays within range during dismissal. During dismissal, incorporeal demons become corporeal. In order to drive the demon from this plane, the caster must 'steer' the demon against a solid surface, or even the ground, where upon the demon will be banished when the second phrase is uttered. If the caster is hit by anyone during the dismissal, then the miracle is broken and the demon may attack.

This miracle is rank based - it only takes effect if the rank of the miracle is equal or greater than that of the demon.

Demons are never immune to the effects of this miracle, even if they are usually immune to spirit.

.oOo.

Sixth Level

Cause Paralysis (Sixth Level)

Range:  18 feet
Duration:  5 minutes or until removed.
Vocal:  ' By all my powers I bid my spirits bind thee. Paralyse!'
Somatic:  Point at victim
Effect: Victim loses all voluntary control over movement.
This is a level based miracle and the resistance rules from the 'spiritual rules' apply.
Response: Hold the position that you are currently in. You can be moved by other people.

.oOo.

Communication I (Sixth Level)

Range:  18 feet
Duration:  1 Minute
Vocal:  'Spirit, by thy name I call thee from the Otherworld! Spirit, I bid thee show thyself to me! Spirit, I name thee ..... (name)! Come forth and reveal thy knowledge!'
Somatic:  Hands raised in supplication
Effect: Allows a spirit user to call a spirit whose true name is known to come from the plane of their god and answer questions. The name of the spirit to be called is inscribed on a scroll of parchment and placed where the spirit is to be summoned. The spirit will appear immediately the miracle is complete and make its presence known. The caster then has a minute to ask as many questions as she/he can, all of which must be answerable by a simple yes or no. The spirit is bound to answer truthfully. If the spirit is hostile to the caster, it may attack by level draining immediately, hence it is advisable to place the scroll in an appropriate Protection From Spirits.

.oOo.

Dismiss Undead VI (Sixth Level)

Range:  18 feet
Duration:  Special
Vocal:  'Sixth Rank Spirit, I Dismiss thee hence !', steer undead against a sound suface, 'Spirit, I bid thee be gone !'
Somatic:  Present open palm of weapon hand strongly at undead to be dismissed
Effect: As soon as the miracle is begun, the undead cannot hit the caster and must retreat as soon as the caster comes within 6 feet. The undead may hit anyone other than the caster who strays within range during dismissal. During dismissal, incorporeal undead become corporeal. In order to drive the undead spirit from this plane, the caster must 'steer' the undead against a solid surface, or even the ground, where upon the spirit will be banished when the second phrase is uttered. If the caster is hit by anyone during the dismissal, then the miracle is broken and the undead may attack.
This miracle is rank based - it only takes effect if the rank of the miracle is equal or greater than that of the undead. Sixth rank undead includes common vampires.

.oOo.

Major Ward Of Power (Sixth Level)

Range:  The ward
Duration:  Permanent until discharged
Vocal:  'Spirit Of Power I summon thee here! Spirit Of Power, I charge thee to ward this place from all harm! Spirit Of Power, I implore thee to destroy those who would transgress! Spirit Of Power, come forth and do my bidding!'
Somatic:  Trace out the line of the ward VISIBLY on the ground whilst repeating the vocal as many times as necessary.
Effect: Anything crossing the ward and not in contact with the caster will take spirit through damage to chest equal to (caster's devotion - 1), with a number of charges equal to the caster's devotion; e.g. a Major Ward cast by a devotion 8 spirit user would cause 8-1 = 7 hits to chest, then the ward would have 7 further charges. There is no limit on the perimeter of the ward. The line of the ward may be any continuous visible demarcation, such as string, grains of sand, blood, scratches in the ground, Mars bars etc. The damage of the ward should be clearly marked on the ward.

.oOo.

Regeneration (Sixth Level)

Range:  Touch
Duration:  Instantaneous/1 month
Vocal:  'Spirit of Light, I bid thee enter this body and restore it to its natural state.'
Somatic:  Touch area to be regenerated with open palm of weapon hand.
Effect: This miracle allows the recipient to regenerate a lost limb, or internal organ, one per miracle cast. The limb / organ takes a month to regrow completely. Alternatively a severed limb can be reattached to its original owner by holding it against the appropriate stump and casting the miracle on the joint. The rejoined limb will be on zero hits, and can be cured as normal.

.oOo.

Restoration (Sixth Level)

Range:  Touch
Duration:  Instantaneous
Vocal:  'Spirits of Light, I bid thee enter this person's spirit and restore the force that has been stolen from it.'
Somatic:  Touch recipient
Effect: Restores one drained level (except for those lost as a result of resurrection or preservation) if cast within 4 hours of the draining.

.oOo.

Summon Wraith / Wight (Sixth Level)

Range:  18 feet
Duration:  Permanent
Vocal:  'By all the powers of , Spirit of Oblivioj I summon thee forth! By the shades of the Netherworld, Wraith / Wight I name thee! Come forth from the Land of Spirits! By the blood I spill, I summon thee here! Wraith / Wight I name thee .... (name) Behold, by the power of my spirits, thou art summoned here! Come forth!'
Somatic:  Hands raised in supplication
Effect: The procedure for summoning a wraith / wight is as follows:
1) Obtain the name of a wraith / wight
2) Inscribe the name on a scroll of parchment
3) Place the scroll within a circle of Protection From Seal Spirits.
Utter the incantation whilst holding a cup of blood and throw it into the circle at the appropriate moment. The Wraith / Wight will appear within the circle 5 minutes after the miracle has been cast. If a fresh corpse less than one day old has been placed within the circle, it will be animated as a Wight, else the spirit will appear as a non-corporeal Wraith. The Wraith / Wight is controlled as for a first level spirit user for 5 minutes. The Wraith / Wight is very intelligent and susceptible to persuasion, but will resent being summoned and may attack the caster when his control expires. Possible precautions include casting 'Control Wraith / Wight' immediately after the summoning, or standing in either a Protection From Sword Spirits or a Ward Of Power. Note that a Wraith / Wight will not venture into daylight and cannot be summoned in daylight.

.oOo.

Dreamtwist (Sixth Level)

Range:  Unlimited
Duration:  1 night
Vocal:  By the power of Luca I twist!
Somatic: 
Effect: Dreamtwist is cast by a Lucanite priest just before they sleep. It grants them the power to enter the dreams of the named target, allowing them not only to see what the target dreams of but also to alter their dreams in such a way as to seem a divine vision or message.

.oOo.

Dismiss Demon VI (Sixth Level)

Range:  18 feet
Duration:  Special
Vocal:  'Sixth Rank Demon, I Dismiss thee hence !', steer demon against a sound suface, 'Demon, I bid thee be gone !'
Somatic:  Present holy symbol strongly at demon to be dismissed
Effect: As soon as the miracle is begun, the demon cannot hit the caster and must retreat as soon as the caster comes within 6 feet. The demon may hit anyone other than the caster who strays within range during dismissal. During dismissal, incorporeal demons become corporeal. In order to drive the demon from this plane, the caster must 'steer' the demon against a solid surface, or even the ground, where upon the demon will be banished when the second phrase is uttered. If the caster is hit by anyone during the dismissal, then the miracle is broken and the demon may attack.

This miracle is rank based - it only takes effect if the rank of the miracle is equal or greater than that of the demon.

Demons are never immune to the effects of this miracle, even if they are usually immune to spirit.

.oOo.

Seventh Level

Cause Pestilence (Seventh Level)

Range:  Touch
Duration:  See below
Vocal:  ' Spirits, I call upon thee to corrupt this mortal's flesh. May his form decay and let him die of pestilence.'
Somatic:  Hands raised in supplication during vocal then touch victim
Effect: This miracle causes pestilence on the victim, with the following effects:
5 minutes - too weak to fight
30 mins - too weak to stand, victim's body begins to turn grey.
1 hour - whole body is entirely grey
90 minutes - limbs wither, warp and become useless
2 hours - victim goes blind
2.5 hours - lapse into coma
3 hours - death
Cure Disease reduces the effects of pestilence to those of the fourth level Cause Disease miracle, which may then be cured as normal (effectively 2 cure diseases will cure the pestilence). Pestilence also has the effect of cause disease on those normally immune to disease. This is a charge miracle.

.oOo.

Exorcism (Seventh Level)

Range:  18 feet
Duration:  Permanent
Vocal:  'Spirits of Power, hear thy Servant's call! Spirits of Power, I charge ye to listen and act! Fly hence, Unwelcome Spirits and leave this soul! By the names of the I drive thee from this place.'
Somatic:  Hands raised in supplication
Effect: This miracle allows a spirit posessing a person, object or place to be exorcised. The victim must be subdued and circled with holy water sprinkled by the caster. The posessing spirit will be driven away permanently after the miracle has been spoken.

.oOo.

Heal (Seventh Level)

Range:  touch
Duration:  Instantaneous
Vocal:  'Spirits of Power, I bid thee aid this person in their hour of need. I command thee mend this broken flesh, heal this wounded spirit and let this person be fully healed.'
Somatic:  Pass hands over all injured locations and end by touching recipient on head with both hands
Effect: Heals all injured locations (as long as they are not negative) up to maximum hits. N.B. Creatures such as elves upon which spiritual healing has only half effect will be cured of half their lost hits.

.oOo.

Level Drain (Seventh Level)

Range:  Touch
Duration:  Instantaneous
Vocal:  ' Spirits of Oblivion, a feast awaits thee here! Come forth and manifest thy power! Vent thy hunger upon this spirit, Feed upon this life's essence! Chill this heart, and sap this strength! By all my powers drain him/her!'
Somatic:  Touch victim
Effect: Drains a level as per undead. This is a charge miracle

.oOo.

Preservation (Seventh Level)

Range:  touch
Duration:  5 minutes
Vocal:  'Spirit of depart not from this body. By all my powers I bid thee linger here within this mortal frame. May the power of keep thee from Death's door.'
Somatic:  Sweeping movements of hands over corpse ending with both hands on head.
Effect: This prevents a spirit departing when a person goes below -2 on a vital location. The recipient may then be saved if he or she is cured to positive hits but will lose a level. Both the miracle and the cures must be cast within 5 minutes of the fatal blow or the person will die.

.oOo.

Spirit Armour VII (Seventh Level)

Range:  Touch
Duration:  5 minutes
Vocal:  'Spirit within come without and defend me/this person with thy seven-fold strength'
Somatic:  Touch recipient on chest
Effect: This gives the recipient 7 points of spirit armour.

.oOo.

Dismiss Demon VII (Seventh Level)

Range:  18 feet
Duration:  Special
Vocal:  'Seventh Rank Demon, I Dismiss thee hence !', steer demon against a sound suface, 'Demon, I bid thee be gone !'
Somatic:  Present holy symbol strongly at demon to be dismissed
Effect: As soon as the miracle is begun, the demon cannot hit the caster and must retreat as soon as the caster comes within 6 feet. The demon may hit anyone other than the caster who strays within range during dismissal. During dismissal, incorporeal demons become corporeal. In order to drive the demon from this plane, the caster must 'steer' the demon against a solid surface, or even the ground, where upon the demon will be banished when the second phrase is uttered. If the caster is hit by anyone during the dismissal, then the miracle is broken and the demon may attack.

This miracle is rank based - it only takes effect if the rank of the miracle is equal or greater than that of the demon.

Demons are never immune to the effects of this miracle, even if they are usually immune to spirit.

.oOo.

Eighth Level

Communication II (Eighth Level)

Range:  18 feet
Duration:  1 Minute
Vocal:  'Spirit by thy name I call thee from the netherworld! By my powers I command thee! Spirit, I bid thee show thyself to me! Spirit, I name thee .... (name)! Come forth and truly tell that which I would know! By all my powers, come forth!'
Somatic:  Hands raised in supplication
Effect: As per Communication I, except that the spirit summoned is not confined to answering yes or no. It must still answer truthfully and as succinctly as possible.

.oOo.

Possession (Eighth Level)

Range:  18 feet
Duration:  Permanent
Vocal:  'Spirits of Power, hear thy servants call! Spirits of Power I charge thee to listen and act! Come hither and possess this .... ( Mortals soul, sword, etc.) By the names of I bind thee here!'
Somatic:  Hands Raised in supplication, then point at person / object / place to be possessed.
Effect: Allows a spirit user to call upon an spirit to possess a victim or object. The possessed person/object will obey the casters instructions to the best of their ability, Possession can be removed by exorcism. Note that this does not impart any ability to move on any object it is cast upon.

.oOo.

Resurrection (Eighth Level)

Range:  18 feet
Duration:  Special
Vocal:  'Spirits of Oblivion fly hence! There is no succor for thee here! By all my powers and ! I call upon the spirit of (name of dead person) to re-enter this body. Thy time has not yet come!'
Somatic:  Sweeping movements of hands over corpse, ending in an upward motion.
Effect: This allows the caster to ressurect a dead creature. The body of the creature must be whole or missing parts will still be missing after the miracle is cast. The creature ressurected must not have been dead for more than a week. The ressurected creature will be in a coma on zero hits in each location, and will have lost a level. Care must be taken in casting this miracle as cheating death can have serious consequences. Casting Resurrection is extremely strenuous and will cause the caster to lose a level.

.oOo.

Summon Vampire (Eighth Level)

Range:  18 feet
Duration:  Special
Vocal:  'Lord of the Undead I name thee ... (Name of Vampire)! I summon thee from the deepest pit of Darkness! I summon thee from the Citadel of Vivamort! I summon thee here to drink this blood! By thy three kindred creatures thou art summoned. By the Bat, the Rat, and the Wolf! Wherever thou art hear my call! Come forth into this bloody arena and take my offering! By all my powers and this incantation thou art called to this spot! Come forth!'
Somatic:  Hands raised in supplication
Effect: The ritual of summoning is as follows :
1) Obtain Vampire's name and inscribe in blood on a living human sacrifice.
2) Place the sacrifice in a 'Protection From Seal Spirits' drawn in blood. Seal the circle from the outside and utter the incantation.
3) The vampire will only appear after 5 minutes. It is not controlled in any way by the caster and must be bargained with.
The ritual is potentially very dangerous for the caster and possible precautions include standing within a Protection From Sword Spirits or a Major Ward Of Power.
( N.B. The Protection From Spirits must be spotlessly clean.) Note that a vampire cannot be summoned in daylight.

.oOo.

Touch Of Death (Eighth Level)

Range:  Touch
Duration:  Instantaneous
Vocal:  'Spirits of Oblivion, thy time is nigh! Come hither at my bidding. Spirits of the Outer Darkness I call thee here! By my power I charge thee, Gnaw and Rend, Tooth and Claw, Destroy this mortal essence! By all my powers, come forth!'
Somatic:  Hands raised in supplication during vocal, then touch victim
Effect: Allows the caster to destroy the soul of a victim irreversibly. No ressurection is possible, and the victims body is completely destroyed. After the vocal is complete, the caster has 10 seconds to touch a victim, or be destroyed by the very spirits she/he has summoned. A humanoid soul is required small animals or elves are not acceptable.

.oOo.

Shattered Reality (Eighth Level)

Range:  Unlimited
Duration:  1 night
Vocal:  By the power of Luca I shatter reality
Somatic: 
Effect: Shattered Reality is a ritualistic miracle that requires Luca's divine favour and attention. The priest names one person, of whom he must have some arcane connection (a personal effect), and proceeds to alter that person's dreams. The alterations after a single night's sleep will seem realistic to that person, and will alter their waking outlook. The process is not flawless - subtle changes are more successful than obvious deceptions, such as trying to persuade a dreamer that they can walk unharmed through fire.

This miracle is a favourite of the Resigned strand of Luca, often using it upon themselves to allow them to dream their lives away whilst their bodies slowly starve and die.

.oOo.

Dismiss Demon VIII (Eighth Level)

Range:  18 feet
Duration:  Special
Vocal:  'Eighth Rank Demon, I Dismiss thee hence !', steer demon against a sound suface, 'Demon, I bid thee be gone !'
Somatic:  Present holy symbol strongly at demon to be dismissed
Effect: As soon as the miracle is begun, the demon cannot hit the caster and must retreat as soon as the caster comes within 6 feet. The demon may hit anyone other than the caster who strays within range during dismissal. During dismissal, incorporeal demons become corporeal. In order to drive the demon from this plane, the caster must 'steer' the demon against a solid surface, or even the ground, where upon the demon will be banished when the second phrase is uttered. If the caster is hit by anyone during the dismissal, then the miracle is broken and the demon may attack.

This miracle is rank based - it only takes effect if the rank of the miracle is equal or greater than that of the demon.

Demons are never immune to the effects of this miracle, even if they are usually immune to spirit.

.oOo.