Skills

Artisan Skills

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Craft (4xp)
Requires: Artisan

You may choose a category of items which you are able to create using the Artisan skill. For example:

-Weaponry
-Armour
-Masonry
-Jewellery

You may also (with ref approval) choose a different category than those listed here.
You are able to use the artisan skill to create those items.

You may buy this skill multiple times, choosing a different subject each time. Each subject counts as a separate skill for the purposes of over level buying.

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Hextech (6xp)
Requires: Artisan of one level higher

This skill may be taken up to 4 times.
Creating Hextech items also requires the appropriate Craft (Specific Item) skill.
Level enables:
I: Hextech Student? - The character may understand Hextech schematics, but not design them. The character may maintain all "Basic" Hextech items, and repair and create "Basic" Hextech items from schematics.
II: Hextechnician? - The character may design schematics for a "Basic" Hextech item as a research action, and reverse-engineer a "Basic" Hextech item to determine its schematic as a minor action. The character may maintain all "Complex" Hextech items, and repair and create "Complex" Hextech items from schematics.
III: Hextech Engineer? - The character may design schematics for a "Complex" Hextech item as a research action, and reverse-engineer a "Complex" Hextech item as a minor action. The character may maintain all "Intricate"
Hextech items, and repair and create "Intricate" Hextech items from schematics.
IV: Hextech Inventor? - The character may design (as a research action), create, reverse-engineer, and maintain any Hextech item.

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Artisan (12xp) [Root Skill]
Requires: Evaluate
Required for: Craft; Hextech;

Each level of this skill grants 7 CTUs (Crafting Time Units) per week. These may be used by someone with the Craft skill to make the item(s) they have chosen with that skill.

The number of CTUs required to make an item is its evaluate cost divided by 6.
e.g. a dagger costs 3 CTUs
a bastard sword is 7 CTUs
and a location of 1 pt. armour is 2 CTU

Making an item also requires the Artisan to pay for materials. Standard materials cost 4 Sch, per CTU, some exotic materials may cost more or less as determined by the refs.

Artisan allows the following number of armour points to be repaired per minute.
Artisan I allows 2 points.
Artisan III allows 3 points.
Artisan V allows 4 points.
Artisan VII allows 5 points.

This skill may be bought in ascending levels [up to level VIII] but may not be bought above level.

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