Skills

Magical Skills

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Elemental Theory (12xp) [Root Skill]
Required for: Elemental Skill; Elemental Power; Elemental Earth Lore; Elemental Air Lore; Elemental Fire Lore; Elemental Water Lore; Elemental Light Lore; Elemental Darkness Lore; Elemental Grey Lore;

Knowledge of basic elemental theory, allows recognise magic by touch.

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1st level spell (1xp)
Requires: Elemental Lore 1 of appropriate type

Lets you learn one spell from the spell list of a colour for which you have the appropriate lore.

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10th level spell (6xp)
Requires: Elemental Lore 10 of appropriate type

Lets you learn one spell from the spell list of a colour for which you have the appropriate lore.

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2nd level spell (2xp)
Requires: Elemental Lore 2 of appropriate type

Lets you learn one spell from the spell list of a colour for which you have the appropriate lore.

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3rd level spell (2xp)
Requires: Elemental Lore 3 of appropriate type

Lets you learn one spell from the spell list of a colour for which you have the appropriate lore.

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4th level spell (3xp)
Requires: Elemental Lore 4 of appropriate type

Lets you learn one spell from the spell list of a colour for which you have the appropriate lore.

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5th level spell (3xp)
Requires: Elemental Lore 5 of appropriate type

Lets you learn one spell from the spell list of a colour for which you have the appropriate lore.

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6th level spell (4xp)
Requires: Elemental Lore 6 of appropriate type

Lets you learn one spell from the spell list of a colour for which you have the appropriate lore.

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7th level spell (4xp)
Requires: Elemental Lore 7 of appropriate type

Lets you learn one spell from the spell list of a colour for which you have the appropriate lore.

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8th level spell (5xp)
Requires: Elemental Lore 8 of appropriate type

Lets you learn one spell from the spell list of a colour for which you have the appropriate lore.

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9th level spell (5xp)
Requires: Elemental Lore 9 of appropriate type

Lets you learn one spell from the spell list of a colour for which you have the appropriate lore.

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Write Lesser Scroll (5xp)
Requires: Elemental Skill III
Required for: Write Greater Scroll;

With this skill, a mage can write a scroll containing one use of any one spell the mage knows, of level 1-4.
Inscribing the scroll uses up a number of units of Lesser Alchemical Ink equal to the spell's level.
The caster must inscribe the vocal component of the spell, which must be at least eight words long per level of the spell. This may be performed either as a minor action in downtime, or in uptime.
Upon conclusion of writing, the elementalist casts the spell into the scroll, which is then ready for use.
A scroll may be used by anyone capable of reading the language it is written in. They must read the vocals aloud as written on the scroll's physrep; upon casting the scroll is irrevocably destroyed, and cannot be preserved by any means other than the Enchant spell. Interrupting the vocal does not destroy the scroll. The Scroll pings to Magic of the level and colour appropriate.
The mage's mana used to cast a spell into a scroll refreshes naturally; it is not committed.

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Empower Magical Weapon (10xp)
Requires: Elemental Skill IV

The character gains the ability to empower a weapon such that it becomes magical and inflicts magical damage. This requires a 'Mastercrafted' quality weapon.

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Create Mana Store (10xp)
Requires: Elemental Skill VII

For a full description of this skill, see the 'Elementalism Rules' document

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Fashion Wand (5xp)
Requires: Elemental Skill VII

This skill allows a mage to fashion wands containing one or more uses of any one spell the mage knows.
Creating a wand uses up a number of units of alchemical metal, up to a maximum of nine units, and takes a minor action in downtime.
Once crafted into a wand, the alchemical metal sets, and cannot be broken down into separate units.
A wand is capable of holding up to its total number of units in levels of spells. Each wand may only hold one spell at a time, however it may hold up to its capacity in charges of this spell. Once a spell is cast into a wand, the wand is set to that spell.
Any elemental spell may be cast into a wand. Once stored, the spell can be activated by holding the wand in one hand and activating it with a short, four-word minimum vocal. The spell is cast as if the wielder was the mage, when they created the wand, however they do not require any Elemental Skill of their own. For example, a wand of Plate (self) grants the wielder of the wand four points of magical armour. In the case of Mana Drain and Mana Steal, the spells use the original caster's Elemental Skill level.
The mana used in casting a spell into a wand does not refresh normally; it remains committed until the charge is used. Once de-committed it may be regained naturally.
You cannot cast over your level of Elemental Skill into a wand or scroll, and you cannot cast from a scroll into a wand.
Charges remain after the death of the original caster, until used.
It is possible to create a wand containing a cantrip: this requires only one unit of metal which contains effectively unlimited charges of the cantrip.
The Enchant spell may be used on a wand to restore the spell charges previously contained within a wand after use. In this case, the caster of the Enchant spell commits the relevant mana.
Mana must be commited by a mage in order to be charged into a wand, e.g elementals cannot charge wands.
Wands ping to Grey 7 as well as the colour and level appropriate for the spell.

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Elemental Air Lore (3xp)
Requires: Elemental Theory

Knowledge of manipulation of the element of air, this skill is required to learn air based spells. This skill may be bought in ascending levels [to level VIII].

Air Lore 1 also grants the blue cantrip, 'Breeze'.

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Elemental Darkness Lore (3xp)
Requires: Elemental Theory

Knowledge of manipulation of the element of darkness, this skill is required to learn darkness based spells. This skill may be bought in ascending levels [to level VIII].

Darkness Lore 1 also grants the black cantrip, 'Extinguish'.

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Elemental Earth Lore (3xp)
Requires: Elemental Theory

Knowledge of manipulation of the element of earth, this skill is required to learn earth based spells. This skill may be bought in ascending levels [to level VIII].

Earth Lore 1 also grants the brown cantrip, 'Create Pebble'.

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Elemental Fire Lore (3xp)
Requires: Elemental Theory

Knowledge of manipulation of the element of fire, this skill is required to learn fire based spells. This skill may be bought in ascending levels [to level VIII].

Fire Lore 1 also grants the red cantrip, 'Ignite (Touch)'.

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Elemental Grey Lore (2xp)
Requires: Elemental Theory

Knowledge of manipulation of the ties that bind the elements, this skill is required to learn unaligned elemental spells (eg, dispel, enchant, extension). This skill may be bought in ascending levels [to level VIII].

Grey Lore 1 also grants the grey cantrip, 'Detect Magic'.

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Elemental Light Lore (3xp)
Requires: Elemental Theory

Knowledge of manipulation of the element of light, this skill is required to learn light based spells. This skill may be bought in ascending levels [to level VIII].

Light Lore 1 also grants the white cantrip, 'Light'.

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Elemental Power (10xp)
Requires: Elemental Theory

This ability grants a character mana, the power with which to cast elemental magic.
The total amount of mana at each level is:
At the first level: 4 mana.
At the second level: 10 mana.
At the third level: 16 mana.
At the fourth level: 24 mana.
At the fifth level: 32 mana.
At the sixth level: 42 mana.
At the seventh level: 52 mana.
At the eighth level: 64 mana.
This skill may be bought in ascending levels [to level VIII]. It may not be bought above your level.

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Elemental Skill (11xp) [Root Skill]
Requires: Elemental Theory
Required for: Fashion Wand; Empower Magical Weapon; Create Mana Store; Write Lesser Scroll; Write Greater Scroll;

This ability is required to cast elemental spells.
This ability affects the amount of phsyical damage taken in casting a spell, and determines the level for offensive spells.
This skill may be bought in ascending levels [to level VIII].

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Elemental Water Lore (3xp)
Requires: Elemental Theory

Knowledge of manipulation of the element of water, this skill is required to learn water based spells. This skill may be bought in ascending levels [to level VIII].

Water Lore 1 also grants the green cantrip, 'Create Water'.

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Write Greater Scroll (5xp)
Requires: Write Lesser Scroll, Elemental Skill V

With this skill a mage can write a scroll containing one use of any one spell the mage knows, of level 5 or above.
Inscribing the scroll uses up a number of units of Greater Alchemical Ink equal to the spell's level.
Otherwise, the process is identical to Write Lesser Scroll.

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