Skills

Warrior Skills

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Brawling (2xp)
Requires: Streetfighter I or Melee I

The character is able to engage in a 'bar room brawl'. Characters with this skill can strike 'SUBDUE SINGLE' with unarmed attacks. Natural weapon blows (fist, feet, etc) should not come closer than 6" of target, and are called (eg, fist to face) rather than struck. It is advised that this skill is only used with the consent of all parties involved.

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Targeteer (4xp)
Requires: Warrior of equal level or Scouting of equal level

A skill representing degrees of experience and training in missile and thrown weapons.

There are three classes of ranged weapons: light thrown (such as throwing daggers), heavy thrown (such as javelins) and bows (incl. crossbows). Note: Bows and crossbows deal THROUGH damage, if the user is capable of dealing at least a SINGLE with them using this skill.

I. The character can deal a SINGLE point of damage with a single class of ranged weapon.
II. The character can deal a SINGLE point of damage with any ranged weapon.
III. The character can deal SINGLE THROUGH damage with heavy thrown weapons.
IV. The character can call DOUBLE with a single class of ranged weapons.
V. The character can call DOUBLE with any ranged weapon.
VI. The character can call DOUBLE THROUGH with heavy thrown weapons.
VII. The character can call TRIPLE with a single class of ranged weapons.
VIII. The character can call TRIPLE with any ranged weapon.

The refs will determine if a weapon counts as light or heavy thrown.

This skill may be bought in ascending levels [to level VIII].

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Warrior (15xp) [Root Skill]
Required for: Armour; Melee; Targeteer; Combat Awareness; Fitness; Fortitude;

This represents experience in combat skills.
This skill may be bought in ascending levels [to level VIII].

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Blind Fighting (5xp)
Requires: Melee III

Allows the character to defend themselves (parry) when their vision is obscured (e.g. by a spell or blindfold).

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Two-Handed (10xp)
Requires: Melee III

Specialised training allows +1 degree of damage with two-handed melee weapons between 36" and 60".

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Armour (6xp)
Requires: Warrior of equal level

Requires warrior of equal level. This skill may be bought in ascending levels [to level VIII].
This skill allows a character to wear an additional 2 points' worth of armour per level of this skill. Total armour is calculated by adding together the armour values of each location.

This is an innate skill.

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Fitness (6xp)
Requires: Warrior of equal level

For every four ranks of health, fitness or fortitude, the character gains 1 hit/location. This skill may be bought in ascending levels [to level VIII].

This is an innate skill.

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Fortitude (6xp)
Requires: Warrior of equal level

For every four ranks of health, fitness or fortitude, the character gains 1 hit/location. This skill may be bought in ascending levels [to level VIII].

This is an innate skill.

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Melee (6xp)
Requires: Warrior of equal level
Required for: Brawling; Two-Handed; Blind Fighting;

A skill representing degrees of experience and training in melee combat.
I - Character can call SINGLE and parry with a weapon of up to 42 in their on-hand, or a weapon of up to 60" if held in both hands.
II - Character can call SINGLE and parry with a two-handed weapon of any length.
III - EITHER allows the character to call SINGLE and to parry with each hand OR call SINGLE with the on-hand while using a shield (player's choice)
IV - Grants both skills mentioned in III.
V - Character can call DOUBLE with a single one or two-handed weapon. They can also EITHER use a shield OR call SINGLE with a weapon in their other hand (player's choice). This SINGLE must be audible.
VI - Grants both skills mentioned in V.
VII - Character can call DOUBLE with each hand.
VIII - Character can call TRIPLE with a single one or two-handed weapon. They can also EITHER use a shield OR call DOUBLE with a weapon in their other hand (player's choice).

This skill may be bought in ascending levels [to level VIII]

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Combat Awareness (5xp)
Requires: Warrior or Scouting of equal level

For every four complete ranks of Combat Awareness and/or Agility, the character gains 1 point of Dexterity Armour (DAC). This skill may be bought in ascending levels [to level VIII].

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