Spells

Earth Spells - Brown - Maintenance & Station

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Cantrip (Free with lore, 0 mana)

Create Pebble (Brown Cantrip)

Range:  Self
Duration:  Instant
Activation Phrase:  Create Pebble!
Effect:  Causes a pebble to appear in the caster's palm. The caster may only have one pebble at a time created by this spell.


First Level (1XP, 1 mana)

Strikedown (touch) (Brown First)

Range:  Touch
Duration:  Instant
Activation Phrase:  Strikedown!
Effect:  This is a touch spell, when the caster calls Strikedown, the recipient must fall over and may then stand.


Second Level (2XP, 2 mana)

Strikedown (Range) (Brown Second)

Range:  30 feet
Duration:  Instant
Activation Phrase:  Strikedown [person]!
Effect:  A force hits the target who must fall down to the ground, they may then stand. As if they had been hit by the spell "Strikedown (touch)".


Reinforce (Brown Second)

Range:  Touch
Duration:  1 hour
Activation Phrase:  Reinforce!
Effect:  Item touched becomes immune to the first “Shatter” for the next hour.


Third Level (2XP, 3 mana)

Mend (Brown Third)

Range:  Touch
Duration:  Instant
Activation Phrase:  Mend this [item]!
Effect:  Causes the broken pieces of an item, i.e. those destroyed by the “Shatter” spell, to fuse together into their original shape. This spell will also repair all damage to a single touched location of armour. If a Mastercrafted or Flawless piece of equipment has been hit by a “Shatter” spell, use of this spell will restore the capacity to withstand another “Shatter”.


Imbue Weapon with Earth (Brown Third)

Range:  Touch
Duration:  5 Minutes
Activation Phrase:  Imbue this [weapon] with Earth!
Effect:  Adds EARTHEN to the weapons damage call for 5 minutes. If a second imbue weapon is cast on the same weapon the first imbue ends and the second takes over. This spell will cancel or be cancelled by any of the 'Fireblade' or 'Flamebow' spells.


Repel (Brown Third)

Range:  30 feet
Duration:  5 minutes
Activation Phrase:  Repel!
Effect:  Causes a force to emanate from one of the casters palms. If directed at an individual, it prevents them from directly approaching the caster. If the target slips sideways faster than the caster can move their arm, the target mayapproach the caster. The caster may change target by calling "Repel" at the new target and may only effect a single target per palm.


Entangle (Brown Third)

Range:  30 feet
Duration:  Until freed
Activation Phrase:  Entangle! (point at target)
Effect:  The ground beneath the target's feet wraps around their feet. This may be hacked off with 30 seconds continuous damage to the area around the feet. Target may still move their arms.


Fourth Level (3XP, 4 mana)

Glue (Brown Fourth)

Range:  30 feet
Duration:  5 Minutes
Activation Phrase:  Glue that [item] to that [item]!
Effect:  Glues two items together. The items must already be in contact. They cannot be separated for the duration of the spell.


Mudslick (Brown Fourth)

Range:  30 feet (10 feet radius)
Duration:  5 minutes
Activation Phrase:  Mudslick! TIME FREEZE
Effect:  Creates a patch of mud that causes all on it to slip over unless they either crawl or move at half speed over it.


Fifth Level (3XP, 5 mana)

Tremor (Brown Fifth)

Range:  30 feet
Duration:  Instant
Activation Phrase:  Tremor! CONE STRIKEDOWN! CONE STRIKEDOWN! CONE STRIKEDOWN! (Caster points with both arms at 120 degrees)
Effect:  The earth within the arc for 30 feet shakes all within it, causing them to fall to the ground as if they had been hit by the spell "Strikedown" each time CONE STRIKEDOWN is called.


Embody Small Elemental (Brown Fifth)

Range:  Self
Duration:  5 Minutes
Activation Phrase:  Embody small earth Elemental! TIME-FREEZE!
Effect:  Summons a small Gnome to embody the caster, replacing them for the duration of the spell.
On casting ‘Time freeze’ should be called and the caster’s player should don the appropriate elemental costume (this spell cannot be cast without it to hand) then ‘Time in’ in the same pose and position the caster was in. For the duration of the spell, they play the elemental, acting under the mental control of the caster. The elemental has the stats as per the ‘Elementalism rules’ document, effects on the caster are paused while the elemental is embodied and do not carry over to the elemental. Similarly, effects cast on the elemental end when it leaves. The caster cannot act or be targeted while the spell is in effect. When the elemental is destroyed or the duration expires, the caster should call ‘Time freeze’, remove the elemental costume, then ‘Time in’ as the caster in the same pose and position the elemental was in. All previous effects on the caster then resume.


Sixth Level (4XP, 6 mana)

Magnetise (Brown Sixth)

Range:  30 feet
Duration:  5 Minutes
Activation Phrase:  Magnetise that [item]!
Effect:  Causes any item to become so heavy that it is forced to the ground and cannot be raised.


Protection from Earth (Self) (Brown Sixth)

Range:  Self
Duration:  5 Minutes
Activation Phrase:  Protection from Earth!
Effect:  Caster is immune to EARTHEN damage and the effects of Earth-based magic.


Imbue Area with Earth (Brown Sixth)

Range:  30 feet
Duration:  24 Hours
Activation Phrase:  Imbue this area with Earth!
Effect:  The mage opens wide the portal in his focus, calling forth the raw energy of the elemental plane of Earth. As this energy flows into the world, it infuses the area around the mage, making it more like the elemental plane. Earth-based spells cast in this area receive double duration, contrary-wise Air-based spells suffer half-duration. This stacks with doubling from Elemental Elf bonuses. The mage must remain in the area, and must maintain the effect, although this does not require them to speak.

The player should, however, role-play maintaining the effect in some fashion. As soon as the mage leaves the area of stops maintaining the effect, it fades. While imbuing an area, a mage may only cast Earth-based spells, or metamagic. If a second imbue area is cast the first disappears.

Earth spells should be prefixed with Greater and Air spells with Lesser.


Seventh Level (4XP, 7 mana)

Embody Medium Elemental (Brown Seventh)

Range:  Self
Duration:  5 Minutes
Activation Phrase:  Embody medium earth Elemental! TIME-FREEZE!
Effect:  Summons a medium Gnome to embody the caster, replacing them for the duration of the spell.
On casting ‘Time freeze’ should be called and the caster’s player should don the appropriate elemental costume (this spell cannot be cast without it to hand) then ‘Time in’ in the same pose and position the caster was in. For the duration of the spell, they play the elemental, acting under the mental control of the caster. The elemental has the stats as per the ‘Elementalism rules’ document, effects on the caster are paused while the elemental is embodied and do not carry over to the elemental. Similarly, effects cast on the elemental end when it leaves. The caster cannot act or be targeted while the spell is in effect. When the elemental is destroyed or the duration expires, the caster should call ‘Time freeze’, remove the elemental costume, then ‘Time in’ as the caster in the same pose and position the elemental was in. All previous effects on the caster then resume.


Protection from Earth (Other) (Brown Seventh)

Range:  Touch
Duration:  5 Minutes
Activation Phrase:  Protection from Earth!
Effect:  Recipient is immune to EARTHEN damage and the effects of Earth-based magic.


Eighth Level (5XP, 8 mana)

Earthquake (Brown Eighth)

Range:  30 feet
Duration:  5 Minutes
Activation Phrase:  Earthquake CONE STRIKEDOWN.
Effect:  The earth within the arc for 30 feet shakes all within it, causing them to fall to the ground. For the duration of the spell the caster may continue to call "CONE STRIKEDOWN!" in a 120 degree arc at will, each time causing those in the arc to fall to the ground as if hit by the spell, "Strikedown".


Ninth Level (5XP, 9 mana)

Embody Large Elemental (Brown Ninth)

Range:  Self
Duration:  5 Minutes
Activation Phrase:  Embody large earth Elemental! TIME-FREEZE!!
Effect:  Summons a large Gnome to embody the caster, replacing them for the duration of the spell.
On casting ‘Time freeze’ should be called and the caster’s player should don the appropriate elemental costume (this spell cannot be cast without it to hand) then ‘Time in’ in the same pose and position the caster was in. For the duration of the spell, they play the elemental, acting under the mental control of the caster. The elemental has the stats as per the ‘Elementalism rules’ document, effects on the caster are paused while the elemental is embodied and do not carry over to the elemental. Similarly, effects cast on the elemental end when it leaves. The caster cannot act or be targeted while the spell is in effect. When the elemental is destroyed or the duration expires, the caster should call ‘Time freeze’, remove the elemental costume, then ‘Time in’ as the caster in the same pose and position the elemental was in. All previous effects on the caster then resume.



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