11th-13th June 2010 - Durham University Treasure Trap 3YGB - Raven Gill Camp Site
In the dark corners of the world, in the tunnels beneath our feet, in shadows and back-alleys and hidden temples, a war is being fought. It is not the kind of war sung of by bards – or if it is, they sing softly for fear of a poisoned blade from an unseen and unimpressed listener. It is not the sort of battle for armies; it is war conducted with poisoned knives, with fell magic, with the aid of demons. It is a war fought underground, in every sense of the word.
Every element has a master; a dictator, an owner, an Elemental Lord who rules absolutely. Grome claims dominion over the earth, the very stability and solidity of the world; Ariel over the air, over movement and change. Kakatal, lord of fire, destroys what he touches, while Straasha of the waters brings new growth in his wake. Glowing in the light of the stars, serene Elbereth sees all things. Darkness has no master. In the shadows and mazes of the deep underground, in confusion and misdirection and lies, there is a twisted form of freedom. No Lord; only the Titans, vast elemental beings struggling among themselves, rising and falling as they strive to own their element, conquer their foes, define what darkness is beyond merely the absence of the light.
The Titans begin to feel the cost of their war. Their element is weakened against those with one ruler; always defined by absence, by edges, by what is missing, it is beginning to be driven in upon itself. As they battle one another, they lose ground against their common foes. Now as never before, the Titans reach out to their children among the drow and their servants among the mages; more and more they demand focus from their followers, demand achievement rather than endless war for its own confusing sake. There is not enough time to let their contest play itself out; all shades must be of the same length, all darkness must be one darkness.
The only question that remains: whose?
- Shadows of the Titans: though they are elementals of incredible power and focus, building their armies from their lesser kin, Titans have fallen before. Any elemental of enough drive and power could take their place. For now the elementals wait, courtiers and bodyguards to which master best suits their whims; some act with loyalty, some merely waiting for the time to strike, but all knowing that the very nature of their souls is at stake in their cousins’ deadly game.
- Heirs to Darkness: Drow, the elves whose souls rise to join the ranks of the elementals on death, flock to the Titans’ banners, following the powers that saved their ancestors from slavery and extinction at the Dragonlords’ hands so long ago. They form the Titans’ armies, lead their cults, and summon their elementals into the world to bring their power to bear; they are the titans’ children and foot soldiers, born into their power, throwing themselves headlong into battle for their masters in the hope of favour when their soul escapes to eternal life in the Titans’ dominions. Dabblers in the Murk: Unbound by any ancient pacts, driven by their own needs and curiosities alone, mortal mages who study the arts of darkness are a mixed bunch; some view themselves as priests of a sort, converts to the faith, while others are pragmatists who wield arcane might to their own ends. Nonetheless, when the Titans touch their foci, they take a measure of allegiance, and even such inconstant allies must now be brought to bear.
- Titan-Touched: Reaching into the world, the Titans empower champions much as the Elemental Lords possess Avatars; mages with souls bound irrevocably to shadow and elves whose souls align so closely with the titan as to be part of it. These masters of magic build cults, gather hidden armies, and act as their patrons’ hands and eyes in all things.
- Lives Lived In Shadow: Across the world, the powers of darkness have often crossed paths with the unscrupulous and the power-hungry; Black mages are hunted, viewed with suspicion; drow driven out or burned for fear of child-stealing and well-poisoning. Not all of this reputation is undeserved; those who deal with demons, whose criminal empires and conspiracies stretch across whole nations and beyond, have no few reasons to seek the blessings of the dark. Cabals within the Children of the Light study witchcraft; kings and criminals, churches and tradehouses, all turn to darkness to hide their secrets; those in the thrall of demons alert their patrons to the fascinating opportunities the shadow war allows, the possibility of usurping an entire element into their own incomprehensible games.
- Prisoners in the Umbra: For some, the touch of darkness lies heavy upon them. Sacrificed to the Elemental Titans in dire rituals, driven insane by what they have seen, or physically transported to the Titans’ domains by ritual or mishap, other souls become the playthings of the masters of shadow and their loyal servants.
This event will be 24-hour-time-in, from the evening of Friday the 11th of June to the early afternoon of Sunday 13th, 2010, at Raven Gill Camp Site in the North Yorkshire Moors. It will be fully catered, and there will be bunks for everyone attending, players or crew, so no need to camp! For those travelling from Durham a coach will be arranged to take people from DSU to the site on Friday and bring them back at the end of the event, and details of how to reach the site will be provided to everyone else on booking confirmation.
The characters for this event will be pre-generated: once you’ve filled out the booking form with your preferences, we will write a character around what you want to play and send you a full brief. The event will use the same rules as the main system, with some flourishes and event-specific additions; the Head Ref for this event is Freya Copley-Mills, and the writing/ref team to date is Helen Dabill, Tim Packer and Will Thorley. If anyone in their first/second year would be interested in helping to write & ref the event, we’re still looking for one more person, preferably from among the society’s active internals!
It’s worth noting - while the main point of this event is to give an end-of-year send-off to TT regulars who are graduating, and Durham third-years will be given priority for major roles or whatever they particularly want to be, the most unexpected characters at these events frequently win harder than should be physically possible, and we love having externals and people from other events come along, to play or to crew. This event is very much open invite! Bring awesome people!
And without further ado: the form!