The Laws of Durholme
14 January 1303
Government of the City of Durholme
The Government of the City Of Durholme shall be performed by the Lower Council, the Upper Council, and the Patrician.
The city shall be led by the Patrician of Durholme, who is elected by the Upper Council. When elected the Patrician must relinquish any other Council membership.
Any decision made by the Patrician may be challenged by a vote of the Upper Council.
The Upper Council shall assume the full power of the Patrician whensoever the Patrician is absent the City of Durholme, is incapacitated by death, injury, disease or ailment, or is otherwise incapable of exercising power.
The Upper Council shall be made up of three people.
No-one may hold ranks on multiple levels of government at once. Upper Council members are not required to give up their roles as heads of guilds &c, but will no longer be able to vote in the Lower Council.
The Lower Council are responsible for electing the Upper Council at the soonest possible convenience when there is a vacancy. It will constitute the holders of the following positions:
- Captain of the City Guard of Durholme
- Captain-General of the Royal Army of Durholme
- The First Sea Lord of Durholme (when appointed)
- The City Judge (when appointed)
- Vicegerent of the Faithful, representative of the Faithful in the City
- Archmage, head of the Mages' Guild
- Head of the Warriors' Guild
- Head of the Scouts' Guild
- Head of the Guild of Alchemists and Healers
- Master Smith, head of the Guild of Smiths, Engineers and Artisans
- Head of the Ritualists' Guild
- Voice of the People
Excluding those people who are in those positions but are members of the Upper Council.
A member of the lower council may only hold one vote.
Members of the councils also have the power to revoke any position to whom a person has been elected by that council.
Captain of the City Guard and Captain-General of the Royal Army are elected by the Upper Council.
Vicegerent of the Faithful: a candidate is put forward from a vote of members of faiths. Each recognised faith of the city then puts forward a vote of whether to accept or reject the candidate, they may also abstain. If more accept than reject then the candidate is duly elected, otherwise the process must start anew.
Voice of the People: a candidate is put forward for a vote overseen by the Upper Council. A poll is then done of the city populace. If the result is positive then the candidate is duly elected, otherwise the process must start anew.
Guild Heads are elected by the members of the respective Guild by whichever method they see fit. The purpose of the Upper Council is to determine where responsibility lies for any matter within the city. The intent is for the Guilds to operate independently in their area of affairs, but still have a responsibility to the city. So to assist this end the Lower Council, by vote, may declare no confidence in any guild leader, at which time that guild will lose voting rights on the Lower Council until such time as the guild obtains new, competent leadership by whatsoever method it chooses.
The Judiciary shall be those members of the populace who are appointed to hear crimes and pass sentence on the members of the populace.
The Captain of the City Guard always sits upon the Judiciary.
The City Judge is a person appointed to lead the Judiciary. In the absence of a City Judge, the Captain of the City Guard will shoulder all responsibilities thereof.
Enforcement of Law
Every citizen in the city, from Patrician to babes in arms, must obey the law.
All crimes shall be investigated by the City Guard to determine if there is a case to be judged. A member of the Guard or Judiciary may hold a person in custody for a reasonable time while investigation takes place.
For crimes among the General Populace, the Judiciary shall determine guilt and pass sentence.
For crimes committed by members of the Lower Council, the Upper Council shall judge.
If the Captain of the City Guard is suspected of a crime, the Upper Council or the other members of the Judiciary may conduct the investigation, as appropriate.
From crimes committed by members of the Upper Council, the lower council shall judge.
If the Patrician commits a crime, or is suspected to have done so, the Upper Council shall judge.
It may be a defence or mitigation if a crime was committed in response to an immediate danger and there was not time to consult the correct authorities.
In an emergency, mobilisation orders for war may be given. These should be issued by the Captain-General of the Royal Army of the Durholme, and countersigned by the Patrician or the full Upper Council. The details of these mobilisation orders will vary, but they should be followed and obeyed by all within the City. Naval orders will be issued by the First Sea Lord in consultation with the Captain-General.
Religion With Respect To Law
The Council of Durholme recognises its citizens' rights to follow the religion of their choice. However, the laws of the city must always come before any and all religious strictures, therefore anyone caught breaking the city's laws for any reason shall be arrested and brought to trial. Religious Strictures shall be taken into full account during any and all trials.
Laws and Directives of the City of Durholme
The passing of laws is to be done by the Upper Council members, with consultation when appropriate from the Captain of the City Guard.
Crimes can be committed by any entity within the kingdom but a 'Person' means a member of one of the recognised races (Humans, Dwarves, Vetch, Orcs, Elves, Trolls, Fungoids, & Vani), or an entity recognised as a 'Person' by the Patrician, the Upper Council, or a local governing body. There is a list of such recognised persons available within the Durholme Citadel. The Ordinances are additional dictates of the city authorities that clarify or expand the laws.
Independent and Sentient undead (those who are of free will and of sound mind only) shall be considered people within the City of Durholme. They shall be under the same laws and restrictions as any other citizen. Undead who are neither sentient or independent shall NOT be considered legal citizens.
- Murder ~ The cause of the end of a person (whether by body, mind or soul)
- Assault ~ The causing of damage to part of a person
- Slavery ~ The use of a person against their will, including use of mind control or blackmail
- Treason ~ Causing peril to the city and/or its people, including warmongering, rioting, espionage, and incitement to the above
- Necromancy ~ Raising undead, except where written permission is obtained from the deceased or by permission of the Patrician or Upper Council. Permission may be given in the form of wearing a red skull token, signed on the back by its wearer
- Diablerie ~ Summoning, sacrificing to or worshipping any demon without the permission of the Head Ritualist, or in their absence, the Patrician or the Upper Council
- Theft ~ Depriving any person of property
- Vandalism ~ Damage of a person’s property
- Imprisonment ~ Unlawful containment of a person
- Geomancy/Ritualism ~ Only those licensed to do so by the Head Diablerist (in the case of Demonology) or the Head Ritualist (in the case of Geomancy) may perform these acts. Each individual act must be approved by the appropriate guild head, or in their absence, the Patrician or the Upper Council.
- Profiting from Crime ~ All gains from crimes are property of their original owner
- Impersonating a City Official ~ Including but not limited to the Patrician, Upper and Lower Council members, and Guards
- Squandering City Resources ~ Wasting the finance, equipment or time of the city
- Gross Negligence ~ Causing problems to the city or its people due to a lack of reasonable consideration of one’s actions, or by actions deemed criminally stupid by the Council
- Aiding, Conspiracy, Attempting or Clear Intent to commit any of the above ~ Including placing bounties offering rewards for such
- Causing, enabling or requesting a non-person to commit any of the above crimes
The posting of a bounty which offers reward for a criminal act is itself a criminal act, and will be treated as aiding and conspiracy to commit said crime.
It is recognised that some crimes may be committed during defence of self or property, mercenary contracts or adventuring. Where these crimes are necessary and appropriate restraint has been shown, no sentence will be passed. Non-persons are forbidden from bearing arms within the city, unless granted specific permission by the Captain, Judiciary, or the Upper Council.
Raveshaks and Raveshak egg sacs are illegal. Sightings of raveshaks and raveshak egg sacs must be reported to the city authorities.
All items within the City without a clear owner (including property of the dead who have not left a will or other clear instructions) are the property of the City, and must be given to the Upper Council, who will determine what happens with them.
Lycanthropes shall be held accountable for any and all damages caused to person or property while otherwise unable to control themselves (excluding being mind controlled), should it be found that proper precautions were not in place.
Releasing, cause the release, or conspiring to release or invoke an uncontrolled werewolf shall cause those responsible to be considered the accountable party.
If a lycanthrope is a direct threat to a citizen, then said lycanthrope can be legally executed.
The souls of the deceased should, insofar as legally and practically possible, be laid to rest, stored, or otherwise, in accordance with their wishes. If that wish is not known, a final laying to rest should be presumed.
The sale or supply of "Adario potions" with addictive properties to any citizen is illegal.
The wearing of a red skull token signed on the back by the wearer shall indicate that the wearer has given permission for their body to be raised by a necromancer after their death.
It is illegal to worship OBSCURA THE TITAN OF DARKNESS WHO DOESN'T WANT YOU TO KNOW HIS NAME
Guild Law: All recognised Guilds may place additional restrictions on their members over and above these laws but may not exempt them from any. Guilds will be responsible for enforcing these measures and shall be allowed to levy fines to a value no greater than 100sch as well as punishments causing shame and pain but not including risk of permanent physical injury. All fines not used directly for recompense are to be split 2:1 between the guild and the city.
Recognised Religions: The City of Durholme recognises the following religions: Those of the Seal, Sword, and Bone Pantheons, and the Balance. The Six Elemental Faiths, and Druidism. Citizens will have their rights to worship and follow these religions respected, thought they must still follow the laws of the City, regardless of Scriptures.
There shall be only six recognised sentences, which may be combined. A citizen may only be sentenced once for any specific crime.
Caution ~ A warning may be given. This will mean that should the individual be caught committing another crime, then the punishment may be greater than that which would standard be given. A caution may also come with conditions which are to be told to the individual at the time of sentencing, these my include sentences that are not officially recognised should certain conditions be met the future.
Recompense ~ Whether repairing a damaged window or replacing a stolen necklace the value of the act will always be greater that the cost of the crime. This sentence will be enforced with a time limit at which point it will be upgraded to a greater sentence.
Fine ~ The fine is to always be greater than the cost of the crime. This sentence may be one-off or recurrent and will always specify a timescale for payment on penalty of a greater sentence. The Fine may go to the city or to any individual involved in the crime.
Banishment ~ The highest form of banishment is to be permanently banished from the whole of the city. Banishments may be for specific times of day or year, for specific items or areas and will last for a fixed term of permanently. Breach of banishment will be punishable by death. Upon banishment the property of the criminal or a part thereof may be forfeit to the city.
Imprisonment ~ Imprisonment may be for a term decided at the time of sentencing. At the end of the period of imprisonment, the imprisoned party shall be free to go.
Death ~ The sentence of death must be passed before a witness who holds a position of authority within the city. The sentence must be enacted publicly. The sentence may specify the method of death or allow for some criminals to choose an appropriate method. Wherever possible, executions will be performed with a medic and priest present to ensure the successful completion of the sentence.